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Max mr Final Gather... increase color bleed?

What material properties control the amount of color bleeding for mr shaders?

I'm using mental ray in Max to bake lighting, and I want to increase the amount of color bleeding from one surface to another.

Is this possible with Final Gather alone? Or do I have to enable Global Illumination?

I know with Radiosity and scanline, I can use the Advanced Lighting Override material for this, but mr doesn't support it.

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