If the rotation isn't applied to the mesh you can work in local axis mode by either selecting it in the transform orientation dropdown in the viewport header or by pressing the axis shortcuts twice if you leave it as global. It works even when you constrain the scaling to two axis by pressing shift+axis letter. Example:…
Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
So I found that the License.env file is supposed to be made in the files that maya created during installation in my root directory. So I followed the directions up to the last part in this link,…
I know for me, when i was first learning going outside what I knew to try and answer forum threads helped me a ton. When I was first learning and even today. I'm sure there's plenty of other people around here that could say the same. Half the time I'm doing searches and finding old threads on similar topics; this is also…
Thank you for the question! I made this model myself, but I want to know how to make it look more accurate to the references shown above texture and normal map wise, and what I should do to make it that way. I can’t wait to hear back from you - Cyber Edit: I am not home right now, so I will send the screenshot without the…