Hi everyone, I`m a Freelancer and look for opportunities to work together/alone on amazing/challenging projects. Over past years i`ve developed a flexible pipeline, that allows me to work fast and deliver high quality projects in a short amount of time. I specialize in: - Modeling (Lowpoly & Highpoly)/(Game-Ready & CGI) -…
Hi guys, as you can see i love the metal slug games, so here are some models / stages I put on SketchFab recently. Warning, many images ahead XD model model Some BreakDown Images for the Tank And Some BreakDown for the Stage This was the inspiration, a ScreenShot directly from ingame Some Images from Marmoset ToolBag I…
Well, as stated above that would be an argument from thinking of the issue in theory only ("why do you care, just autopack"). But in practice that's not how things work : having a human-readable layout speeds things up immensely when texturing, because not everything game art-related is done UV-agnostingly in Substance…
Just to make sure I understand your question correctly: You are using your own model and your own textures, and you have unwrapped your own model yourself, but the UV layout that you have used looks similar to the UV layout for a different character that someone else did? If that is correct then I think you're fine. Lots…
Hey folks, Still nothing really that interesting to post, just thought I'd run my new site layout and design past you all to see what people think. http://www.greveson.co.uk/temp/ All hand-written in PHP and CSS, I've also set it up to allow different styles if you pass a "style" parameter to the link so I can quickly…
This is to be considered in a 3D space. How could you do procedural level generation of a single building in order to make the level feel new each time the player goes into that scenario? Any tutorials on this or actual logic that helps me grasp would be appreciated. This building has the theme of lets say a lab building…
I'm Reza Sohrabi, founder of Carbon Based Studio, I have worked in the game industry since 2015. I can help to make and improve art style. Ability to work at AAA quality level Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Character modeling Tiling textures High…
Hi Y_M, happy that you find that stuff interetsing :) . To be honnest everything in those my material is pretty simple. Here are the main steps of that Overwatch Fanart : I always start just with the layout, working on what I call "naked material", the layout is never final but help me to find the level of detail I want…
I tried to export my softimage camera direclty to unity but it didn´t worked. So i just placed a null at the position of the camera with the correct rotation parameters. I just put my Unity camera as a child object and reset its transforms, this way i got the same camera view in both applications. I modeled all of the…
I'm Reza Sohrabi. I have worked in the game industry since 2015. I can help to make and improve art style. Ability to work at AAA quality level Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Character modeling Tiling textures High resolution sculpting…