Speed workflow is a script for Maya that easily speeds up your workflow. With tons of tools, you can edits topology, make very fast high poly, use Automatic Uvs and more! it's Base on hard edge detection. You can preorder it on gumroad https://gumroad.com/l/speedworkflow. Trailer show the different tools…
Hi, I'm looking for a script, which converts a vert or face selection to outer edges. Something like that: http://www.illusioncatalyst.com/3dsmax_files/snippets/editable_poly_sub_obj.php There is an option called "Outline" -> Ribbon Menu/Modeling/Modify Selection/ Outline (shift), but I can't find it in the Customize Menu.…
Looking for a MEL script to change grid size in Maya by powers of 2. Its annoying to go through this manually every time I want to change the grid size when working on modular sets. Anyone know of one? Im pretty useless when it comes to programming it myself.
Has it been done this way ? I know the meshtools scripts from Laszlo Sebo, but it does more like an inset. It still needs do be tweaked manually. So far, the connect method is still the fastest. The bottom cube is a bit nonsense, but it would be this tool behavior i guess. Cheers !
I added my new animetree at my UTfamilyInfo_Mario. But When I start the scripting I have this (also a lot of unresolved error) defaultproperties { FamilyID="Marios" Faction="Mario" CharacterMesh=SkeletalMesh'Character.Mario' //Body and head materials swapped here on purpose until the mesh is redone…
Does anyone know where the "Quad Draw " script path from Maya on windows is? it does not matter if it's a *.dll file or whatever. I just want to brute force a feature into it if i can :) ----------------- Sorry, just found out I can use something else instead, please ignore that thread!
Anyone got a script that select uv shells by size, for example I want to click a button on my model and select all uv shells of the current uv set that are smaller than a certain size.
Hi! I updated an old script i had with more functions.It creates a cylinder with quads in their caps, you decide the axis sides(have to be even numbers to make the quads) and the height of it. Besides you can make it a plane(Creates only the base of the cylinder). Download link and more info here: https://gum.co/gezar And…
Hey everyone, I'm looking for a specific max script that was posted here a few years back. It would let you take a UV island and snap every point to a matching island under it, I used it a lot but lost it doing a computer upgrade. Unfortunately I'm having some trouble finding it.