Update!macroScript ScaleTocategory:"_Modification"tooltip:"Scale To"buttontext:"Scale To"( local xlength local ylength local zlength local target local ratio try (destroydialog STrollout) catch() rollout STrollout "Scale To" ( local oldPanel = getCommandPanelTaskMode() group "Reference Axis" ( radiobuttons rdo_axis…
In the end you can move the object by selecting local axis and move it to specified distance. But if we start talking about trigonometry, if you rotate an object lets say 15degrees and move it 10cm in the local direction, it wil automatically wont be able to snap to the grid, it will be off in every axis. So if you want…
The max viewport gizmo is kind of weird. There is a drop down in the main toolbar that allows you set the viewport pivot to local space. What this allows you to do, is see on the bone in the viewport which axis is doing what. If its set to anything else but local and you rotate it on X it might move on Y and Z in the curve…
Hi Gerbeiter, here is a little script to do the trick. rollout rolTest "Detach Elems"( button btRun "Detach!" width:90 align:#center offset:[0, -2] function detachToNodes oPoly = ( if (classOf oPoly != Editable_Poly) then throw "Wrong input in function: detachToNodes()" local iNumFacesLastElem = 0 local baElemFaces = #{}…
cool man.. you probably know way more than me about maxscript.. but i have been using the select non quad script that comes in the maxscript reference.. is yours better?? here is the one in the reference.. <font class="small">Code:</font><hr /><pre>macroscript SelectNonQuadPolys category:"HowTo" ( on isEnabled return (…
There is a CG event in Vancouver called Anomaly coming up on April 25th, and I figured it would be a great time to have a Polycount meetup! I am sure there will be a few local Polycounters going to the event, myself included, and possibly some people from just south of the border. If you are unfamiliar with the Anomaly…
As a contrarian opinion, one role I had was as a Worldbuilder, a Level Artist. This meant arranging other artists’ assets into new terrains, creating locales and points of interest, plus overall lighting and mood. https://ericchadwick.com/img/mmo_worldbuilding.html This is pretty similar to using asset packs, and I enjoyed…
I am building an overview/radar map exporter into Wall Worm. But right now I'm having a problem figuring out the correct pos_x, pos_y and scale of the text file that controls the overview map. [ame=" https://www.youtube.com/watch?v=GJAlaePTuOo"]Source Overview and Radar Exporter Preview - YouTube[/ame] My gut tells me that…
You do if you want. And who said you needed to have 10,000 customers to be successful? Most MMO's require the latency of a dialup connection to function well because the combat doesn't require player locations to be sent over the network. So say you developed a game for free(devils advocate) and charged $10(low but…
Maybe its different where you're at, maybe I live in a small farm friendly state, but local produce is actually cheaper at produce outlets. The chains grocery stores that that sell the exact same local produce mark it up and sell it as a niche item. But you don't have to pay the mark up and you don't have to buy local, you…