So........ after alot of headaches, and life throwing curve balls at me, Im back with a new sneak peak to my Gundam scene ^_^. Im just playing around with Maya Toon Shader, and Im really digging the feeling Im getting from the shader itself with the scene. The scene in reality is me just wanting to play off the old cartoon…
@CarlCraft I think you first need to narrow your references to one geographical area. Rocks vary a lot from one place to another, due to climate, geology etc... According to your references, I'd probably have a look at either south west coast of Portugal or alongside the Great Ocean Road near Port Campbell in Victoria,…
I love both of these cartoons. I went to a Flapjack and Chowder panel that Cartoon Network hosted at comic con. The creator of Flapjack(Thurop Van Orman) does Flapjack's voice and it's not that far off from his normal speaking voice. He's this guy with a big burly beard and this cute little voice comes out of…
We had the same talk in the pub the other night - some things are racist, and others things are perceived to be racist. Years ago it was deemed rascist that the woman in the Tom and Jerry cartoons was black, and she got changed to an Irish woman. This was at a time when there were MANY overtly racist cartoons, and some…
If you had seen "Clone Wars" on Cartoon Network, you allready know who this guy is, and hopefully he will be as much of a fighting badass as he was in the Cartoon. Being a droid with 360 degree rotation along the X axis on the joints means he's got some WIcket Martial arts. You have to see "Episode 20" of Clone Wars to…
I am making this thread to chronicle my journey of learning how to make waterfalls for UE4 in a real time and performant way. There are 3 types of waterfalls I have found from a real time vfx perspective: 1) The brute force waterfall, 2) The optimized waterfall, and 3) The cartoon waterfall. I began this journey 8 months…
Hi everyone, here's my first rough concept for the Sci-fi (70's-80s) CS:GO comp: Just a photoshop overlay at this point, inspired by chunky, retro cartoon mechanics, colourful characters, and tron-esque grid flavouring :wink: The barrels and hand-guard areas are designed to look as if they're off an illustrated mech. The…
https://www.youtube.com/watch?v=mYax3jQ6_G8 Renders in my Polycount Topic This is my grooming project for Benjamin Deutscher - which I did in Maya with help of the Ornatrix and rendered in Arnold 6.2 with GPU mode on 2x2080Ti(NVLink) in 2020. The project is still in development and this is just a teaser of full-fledged…
Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…
that's good to know. its the same on the film side. alto the people are doing good work at the cartoon studios. most of those people can't model anything but toon. I just worked on a toon show and it was a total FUCKING NIGHTMARE. I will never work on another cartoon show ever again. I guess realism or at least highly…