I actually quite like this thread. Since you already have a lot modeling experience and (understandably) high expectations, I think that great suggestions can come out of it. And I think I understand your frustrations :) Now of course a lot of the suggestions being made in this thread will be strongly biased, since people…
Hey t4paN. The first thing about sculpting in smaller scales is that the size of the finished object will probably dictate the material that you use. Anything from 1/9th above the I would use Chavant, usually medium. anything 1/9th or below then a polymer mix, sculpey, sculpey extra firm, and fimo. for anything 54mm and…
Thanks, 54Strat! It looks much better now! It will take some tweak of the mocap data in order to avoid the sword to penatrate into the hand mesh, but this did the trick! I'll look into Space switching for a future project. I'm not working in a custom rig right now, just the default Humanik skeleton. Thanks a lot, guys!
Another weekend sculpt, based on a piece of artwork by Loish! Artstation link: https://www.artstation.com/artwork/llgyY Original concept link: http://loish.deviantart.com/art/lumen-543575695
Hi, Here is my humble opinion. - 700 W alim is probably overkill ? A decent 500W is enough for an i5 2500k + 560 gtx. - The video card looks poor. I hardly see how you could play games and use 3dsmax with a fanless gddr3 50$ video card :s . - Proc is good but why not i5 2500 (2500k if you want to overclock it) ? I think…
Even more goodness just went up! More inside info about the game and what to expect! http://kotaku.com/5480626/transformers-war-for-cyberton-preview-a-world-without-michael-bays-robots
Dataday, why don't you actually look at some numbers instead of parrotting large publisher's rhetoric. Here's last years. http://www.cinemablend.com/games/Digital-Game-Sales-Hit-10-Billion-2012-Used-Game-Sales-Retail-Down-54210.html So there you have it - last year the entire used games market wouldn't have made a dent in…