FYI the problem I was having was caused by one of my UV's being outside of 0,0 to 1,1. Fixed that and then the map converted perfectly. This tool is great!
116 Tri's 512x128 Diffuse/Normals/Specular I've got a problem where i try and use the directx metalbump 9 in the viewport, this is what happens: this has never happened before, how do i fix it?
miauu's Extended Clone Tool version 1.1 is available. Changelog: - added "Set distance between cloned objects" Video demonstration: https://www.youtube.com/watch?v=6K8OIuG99bA
using my bacelor tool one has rudimentary access to erosion filters on heightmaps (takes long but supports up to 16k²) link and terracing is done this way: