I update script to version 1.3. Now you can sckip vertices, edges and polygons in RIng mode, and Edges and polygons in Loop mode. http://www.scriptspot.com/3ds-max/scripts/skip-every-n-th
https://youtu.be/rFZxj2RG_Vg?t=13m3s I was wondering how could I get height mask to work like shown at 13:03 for a material with height map and normal, thanks!
Here i will post my personal projects related to character art. Your feedback and advice are welcome! Latest: Low poly portrait practice, approximately 13k tris, lots of fun with substance painter and marmoset. Tried to upply some technices I've learned recently.
I'm trying to taper this lower half of a cylinder, and I'm getting this: When I'm supposed to get this: Can someone tell me what I'm doing wrong? Here's the video tutorial I'm following: https://www.youtube.com/watch?v=19wQK2gAE44&t=131s
By the way if anyone runs into the problem I was having "Syntax Error: Expected", it is caused by an apostrophe in your file name. From their forums http://www.quixel.se/forum/showthread.php?138-quot-SyntaxError-Expected-quot
Normal Tools 1.3 is out. There are now some functions like Out From Pivot, Out From Center, and random deviation. Video demonstrates: [ame] http://www.youtube.com/watch?v=_0351oC3SQQ[/ame]
Now in Version 1.3 with new Wall Mode as well as enhanced UV controls and more. [ame=" https://www.youtube.com/watch?v=jWelLe_yPDI"]CorVex Wall Mode - YouTube[/ame] Get CorVex here.
Finished the low poly and the baking. Tri count is about 13k. Going to go back in and add in the light grating, and place the final missing instances. Created the color map, moving onto the diffuse next.