cpu: i3 2100 ($125) mobo: ASrock 1155 H67M ($85) ram: 4gb (2x2) ddr3 1333 ripjaw ($45) gpu: nvidia gts 450 1gb ($100) total=$355 For the power supply just browse through neweggs selection that still fits into your budget afterwords and see what has a lot of good reviews.
[ QUOTE ] Why break from tradition? The original XBox's were plaqued by the same thing. [/ QUOTE ] I modded over 100 Xboxs, dealt with them for years, and I wouldn't say they had a stability problem at all, except the Thompson drives that came in the 1.0s and 1.1s. But it's a bummer to see these new ones having problems.…
GTX 1070 driver 368.69, Modo 901sp3, Win7 64 without Aero. There's a bit of stutter sometimes at the start of the camera transformation in the advanced viewport with just a default sphere but otherwise nothing noticeable. Default shading is 100% fine for me perf-wise. Modo does have some odd performance characteristics…
Well I figured it out, It's because my decimated high poly mesh that I used to retopo was in the scene but hidden. When you hide objects the lag becomes less laggy. But if you delete them then the lag is totally gone. So basically I bought a 110 dollar 8gb of ram 100 dollar graphic card for no reason
You have the blue channel set to a constant value (127 or 128 ), so in the areas pointing zero red and zero green, it appears blue. The reason why is because you're dealing with a 3d vector that's flat in the depth plane, and because normals get expanded from 0..255 to -1..1. So the halfway point (127.5) is zero.
The Pushing Points Hatchet Collection is a MODO
KIT consisting of over 100 Python scripts developed to add functionality to
MODO 10 and make creating more efficient. For more information and video introductions for the tools
that make up this collection click here: http://pushingpoints.com/v2/hatchet/
A while ago, I did research on centenarians a.k.a people who live for 100 years or more, and one thing I notice that was very common with extreme old age is their eyes did appear very small. So I guess it's not completely unrealistic, although the OP can mention if it's intentional or not. Pictured: Oldest woman Jeanne…
There are a lot of settings in ZBrush controlling import. Look in the Preferences palette, for ImportExport, and you'll see a lot of options like "IFlipY" "ISwitchYZ" etc. See if changing them fixes it. Also make sure you don't have negative transforms (eg scale of -1.0 in Maya or -100 in Max) on the object that you're…
I recently "upgraded" to windows 10 and I've had nothing but trouble with it. I can't load any applications like 3dsmax, substance painter or Photoshop for more than 20 - 30 mins without getting the BSOD "Driver_Power_state_failure" The fault lies in the operating system not being 100% compatible with Nvidia's…
so a lot of you guys like the skin, so i thought i give some insight in what it is composed of. I used the marmoset skin shader with the dermis being white and an almost 100% red for the subdermis. scattering is 1.0 and subdermis depth is 0.4 no scatter smoothing. for translucency i gave him a saturated orange color,…