I lost power when working on a map in UDK and the power randomly went out, and came back on right away. But now I can't open my map at all. I load the external packages the map requires, and then try to load the map, and UDK instantly crashes. This is what is in the log: Log: Log file open, 12/04/12 21:49:07Init: WinSock:…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
I am a professional 3d artist specializing in actor and environment modeling. I can also rig and do some 3d animations. A lot of experience using blender,3ds max and maya. I work remotely, preferably as a game asset creator ,or animator, or environment artist, or even just to render a scene or animation. My time zone is…
[update] the "Warning: History will be on for the command since a selected item has history." has been fixed. been playing around with some basic Mel-scripting and came up with a script that does Edge bridging properly without open edges. and I would like to share it with Maya Users. Should work with any number of edges…
re collision, good question because it's an even better answer that everyone should know about. It most likely is an issue to look out for in other game engines too. I was bringing in height maps and adjusting their vertical scale in a little free app called HMCS-V200 from the lilchips website. It's really great because it…
@m4dcow: you should be able to use [*] to select all of a certain component rather than explicitly listing the indices. the unfortunate thing is that maya doesn't have component 'modes', just masks. So there's no entirely dependable way that I know of to check what components are selectable. But I use this: {string…
In Substance Painter you can paint on a special geometry of 8 quads for example considering each quad have it's UV in 0-1 space . Overlapping each other UV in a word. But once you try to paint in actual game asset, a piece of a road for example which tiles outside 0-1 UV space without UV splits you could paint only on…
Hey guys! Obviously I started super late but I decided to give the blacksmith piece a try since my Sunday was free. Here is my progress so far. I like how it looks although the covered spot on the far right might be too large. Please any comments or critiques are welcome!…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…