http://www.sinistergfx.com/polycountds/ I decided it was about time to have a central place for our Nintendo DS friend codes. I took the liberty of adding friend codes that I found in old game threads. If you'd like to be added, just post the game and your friend code here. Remember: to be able to play against each other,…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
I haven't spent as much time with Blender as you of course, but so far I'm really digging the tool myself. There's only one extra click in the operation when compared with Max, and being able to scroll the mousewheel to increase the loop count with a real-time preview is simply a delight... The fact that it snaps to the…
The nose, nose know bounds! Why is it called Nose bound? The shnoze is strong with this one, i am sorry Congrats on this achievement, you are better than i in what we do as i have yet do release anything so you are ahead of the game here. Edit mods: Spolier code doesn't work at all for me.
This idea that the blender developers are insular and that bugs take a very long time to be fixed is ignorant. I have reported multiple bugs and gotten responses quickly everytime, one of my friends who codes addons for blender has gotten coding bugs fixed within hours of telling the devs about it. They are constantly…
The Bigley Bake Tools is going on a hiatus. Honestly it was way more than I could handle. It is really hard to get somewhere without someone to sit down and ask questions. I find myself pouring over google searches way late into the night just to realize I suck at understanding basic scripting concepts. I think quite…
Needed to take a break from personal work for a bit but I'm back with a new hairstyle (still needs some tweaks and final additions). I also fixed the 'scraggle'. I had inadvertantly deleted a group of nodes from the Epic strand shader that controlled the tangent of each strand. (my b). Anyway, added it back in and scraggle…
This is a design based on the idea of a node control kind of map, which I think would be a good change of pace in the world of Unreal Tournament. The map should function equally well for several other modes of gameplay given it's design, which I will be trying to do a 3/4th view of it and possibly an overhead view. This…
that would be very tricky to do and it would mess things up but however this has a been a huge help. And this is something to keep in mind for next time and all. Like i said this was all about practice and it been full of mistakes but I gotten lot of notes and feedback to help me out for next time. Still i'll take a look…
I'm thrilled to hear that my method worked out great for you. Would you be willing to provide me with a small cutout of the model that contains pores and whatnot in order for me to test out the baking options myself and see what works and what doesn't? Unfortunatelly the only thing I was able to come up with is a geometry…