@Darkleopard Thanks :D Your right, the stone seems bit too clean for my likings :D I'll definitely be changing the textures to match the concept more. Ground moss definitely needs alot more work, I really want that darker green into lime green like in the concept, need to fiddle around with the vertex painting a bit more.…
I would get rid of the circle base you have your objects spinning on. It's too basic and has been done way too many times. I would assume developers want to vomit every time they see something like that. Now, if you are going to do it, make the base into something creative. Like if its your tank, sculpt something for the…
The toggles make sense though. The ones the left affect the menu on the left. Modeling tools, painting and sculpting tools, baking tools..ect Center toggles change the viewport layout or whats within that space, so center makes sense. Toggles on the right hide or show the object/shader tree..ect, plus pulls up panels. So…
To make somethings clear, incase it wasn't from those who skimmed through the video. Autodesk is essentially going to try 2 major things with Maya. 1.) ADF Voxel tech for Maya. So yes, Mudbox itself will be merged into Maya. Less teams for different software products, and in turn. More productivity for software…
So it's been ages since I posted. I have been working on this in my spare time, but have been pretty busy at work. Hopefully I will at least get the exterior finished by the deadline. I have spent the last month refining models and UVing like crazy. I also spent some time on some substance Design and CE3 Tutorials. And…
Final Update: So it turns out I've had a Polycount account for a long time but I haven't really posted anything :\ I'm hoping that all the talent on this website will help me develop my own skills and I'd be grateful for any feedback :) I'm primarily hoping to be a concept artist but if you want to see some other 3D stuff…
>>DOWNLOAD HERE 73.5KB<< Download is for UDK version August 2011 and after, I have included two test maps titled "DinoTestMapJungle.udk" and "DinoTestMapMidday.udk" once the files are installed just open the files in the editor, right click map, play from here. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _…
For this project, I have decided to a greenhouse concept under the name 'The Conservatorium'. I have plans to upload my work to the epic library store so users are able to download my asset pack and create their own greenhouses... or use the plants. with this said, i got onto researching into what type of items you may…
Good on ya for being meticulous about your workflow. Helps us a lot to understand where you're coming from :) Pipeline in regards to the plank. Dyamesh doesn't make good retopology mesh. It's only useful for giving you even quads at a certain density. At best, you could use ZRemesher, but there's ways to get a good retopo…
Hey, Seth. Welcome to Polycount. So far the biggest issue I see with your sculpt at the moment is your female anatomy. It's definitely a good start, but there are a few things you could do to get it looking right. First off, get reference material! I cannot stress that enough. It will be the first thing I do before jumping…