Hey Remy. The scene looks pretty good so far. I'd definately suggest you take a look at chris's tutorial. If you were going to break this up and import it into a game engine the more modular the better. That way the engine will have an easier time culling out objects in pieces instead of a whole building. Also, one pet…
Looking good so far I like the fiti, the box has character =) Quick points: - Lower white half of the brick looks painted. Normally that would fill in the cracks a bit more so the normal wouldn't be as strong as unpainted brick. Might want to play with that and see how it looks. - Drain pipe dumping onto a white wall and…
Some more color variation among individual planks would be nice. The texture could use some more detail like cutter blade marks and some smaller stuff like the ones you see here etc. Also if this is an environment piece to be used in a game, building in a modular way would make building levels easier: Like building three…
All I'm really aiming for is this hallway, and so pretty much everything in that shot is everything that I've made so far. I'm going for something quick that I can toss together and still look nice, I know it's not the most exciting of environments, but I need to do something manageable, rather than aiming far too high and…
I got it a few days ago and i'm having a ball with my wrinkly eskimo thief looking guy. I'm not sure what's happening with the art direction, it seems to be joining up all the generic fantasy stuff with bits cribbed from the lord of the rings films, the white trees and romanesque styling etc. It's a bit of a letdown after…
Valkyrie Entertainment is seeking Environment Artists for on-site work in our downtown Seattle studio. We work with a wide range of Developers to provide artwork for their games as well as having our own internal projects that require art. Ideal candidates are technically minded and able to work in engines as well as…
Hi guys, Hope you're all having a good weekend! I've just started on some work to go towards my portfolio. It's a Wild West shoot out scene based on these concepts: This is the modular Saloon wall I've been working on today: I'm always looking to improve my 3D Modelling / Texturing skills, so any constructive criticism…
So how does battlefield/Arma 3 in particular make Sky-scraper textures (That are completly enterable and are full destructible And have the same qaulity of texture as the rest of the game. As I don't think they are using 8k texture maps because of there map size with multiplayer, and there building are most likly not…
Hey everyone, we're looking to add people our team for the development of a new social game. However, in this case we need some bulk assets created so I thought it wouldn't hurt to post and see who might be interested. This work will be for Unreal Engine. - Please send me a price per model that you'll charge. - We are…
Hey, Im following the Mount and Blade Modular tutorial by 'gutekfiutek' on the wiki. I'm working on a medieval building and i've not been very resourcful when it comes too roofs i liked gutekfiutek's rounded straw roof idea and saw he had some screens with wires up, i've been trying to mimic the rounded effect that he's…