totally off subject, (welcome back and all that stuff btw) but you really don't need chuggnuts UV tools. About the only tools it has that autodesk hasn't rolled into max are the UV offset (which I think is broken in chuggnuts if you try to use it in max 7 and up, without getting the butchered version from Eric) and the…
What really bothers me about net projects and teams, is that as internet teams they never try to innovate or do anything original. They all want to create the biggest game of all time, a new Half Life 2 with scripting and the newest technology. The game I just finished was not innovating but it was designed to be very…
Woah thanks for the info man! That will come in handy I thought that script was just a html to fill up with images, it seems a bit heavy to have to render the scene kust like the script author asks you to do with that camerasphere. Looking good anyways I personally don't use a 4windowed setup but that won't prevent me from…
Aye, it's easy - you can it with PHP or javascript. For javascript: <script language=javascript> <! if((navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i))) { location.replace("indexiphone.html"); } > </script> I'd be tempted to not use a different html page, just a different style sheet. for…
Ahh I see. [smarmy max know-it-all voice] Well, max does have the manual method to rig up and script things together using wire parameters and or reaction manager, expressions and maxscript. Its just nice to have some of it built into the tools so you're not stuck rigging it all up every time from scratch. It's like having…
You generally have the workflow right. You would then have to cut these pieces back into their respective objects after the bake. This way they all maintain their second set of UVs. This would likely be either automated, or script-assisted in most studios. We were doing a lot of this sort of thing the last place I worked…
Looks like I answered my own question. I found another script by someone to export using bones and skin, but I haven't tested it yet. Link Seems strange though, that some random user had to write a script to do something that should have been included in the SDK if Valve was really serious about helping the mod community.…
I want to replace all materials that share the same name with a single (selected) material instance. Not only the directly assigned materials but also nested materials residing in for instance; multi/sub-materials and corona layered materials and shellack and material blend material. The workflow would be: 1) select a…
I'm getting my stuff ready for UDK and I need to make my second UV channel for lightmapping. In Blender, this was super easy to do because of the 'Lightmap Pack' UV unwrap option, which maximized texel utilization for lightmaps. Here's an illustration for those unfamiliar: (Obviously for a real lightmap I would increase…
I just recently started working with the Substance Automation Toolkit, and found it to be quite intriguing. Just from some small automated scripts, we've saved a good portion of iteration time in our own project. I thought it would be fun to slap a small GUI on the scripts and make it (relatively) easy to use. It's…