My Wires are not exeptionals ! I have applied one smoothgroup to all model's polys and I have chamfered every borders. Moreover, I have created some extra slices for the vertex paint in UDK. I think that will be a good deal to have more vertices but a nice smooth look. I will post an exemple later. The goal is to have less…
Im actually kind of in the same boat as you. I got my foot in the door as an animator, and have taken a liking to rigging, so ive been doing more and more at work, but im more of a generalist. Ive been looking into what i need to get a job as a full time rigger somewhere. Definitely learn python, not mel. Mel is good to…
somewhat related http://www.scriptspot.com/3ds-max/scripts/activetype-0-29 he used a textfield to retrieve the events needed for something like that. I imagine he created some dialog instead of a rollout floater so that he could abandon close and surrounding GUI elements and with that only the input textbox is visible.…
[ QUOTE ] Well at least Maya has that nifty "autoback" feature ... oh, wait a minute ... [/ QUOTE ] Autoback is all well and good until your scene takes 2min to save. All of a sudden its not so cool. Oh and it depends on what you where trying to do while it was autosaving if max is going to crash right afterward, wee good…
Well, for 3dsmax, all your preferences are stored in the UI folder of the main program directory. If you fire up the program and go to Customise User Interface, you can save out all your preferences from each panel there. Likewise, you'd probably wanna copy the "Plugins" and maybe "Scripts" folders across... maybe the Help…
Who are we? Fraktured Games is comprised of the UDK Learning University Game Development Team. Story of Desperate Times: You are one of the few surviving members of a city that is caught in an endless time warp. With your townsman, you try your best to defend against the onslaught of the relentless hordes of enemies trying…
Anyone who regularily download scripts, tools and plugins for Autodesk Maya will know that HighEnd3D (formerly Creative Crash) is no more. The website is down, and has been down for weeks - even months - and there's been no message to the community except for one that I got sent to me with my last PayPal payment: "Hello…
just to simplify my requirement or at least what needs the job done is after splitting all the hard edges, shrink all the uv shells respectful to their center without moving or rotating them. this sounds easy for some kind of a script but couldnt find it anywhere and my scripting knowledge is too crappy for this job :)
used max for about 6 or 7 years. been using maya for about 3 now. here's what ive got to say about the things you've brought up. Max things in Maya: Parametric modeling: no clue what you mean by this. lol. not sure what it is. Symmetry. Doable for basic things. no slice/weld but essentially instanced/mirrored objects act…
Some good MCG scripts out there for automated basket weaves in Max. https://www.scriptspot.com/3ds-max?search=weave+mcg&date%5Bvalue%5D%5Byear%5D= Lots of other MCG scripts around, for other procedural surfaces. What company are you applying to?