Blender is free. Unreal is also free. There is free alternatives to photoshop but I dont know what they are called. Blender can also do offline and realtime rendering, so in that case you could probably do without Unreal. Unreal is just nice because it comes with lots of free content you could use to get a jumpstart. (like…
@Snowfly Yeah, I considered that, however most of my strengths are in a design/management position. I simply don't have the skill to be a lead artist which is what the community aspect of the unofficial polycount project is looking for. My stuff would probably look so bad compared to the others, it wouldn't get used. And I…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…
Finished: Any questions, feel free to ask. This was a big stretch for me doing something with so much grass, tree, rock, vine, moss and so forth. I'm glad to have the experience now with such and hope that you may have been able to learn from this project of mine as well. Thanks.
Looking realling nice Adam. Any updates? Hey lee3dee, any good advice or tutorials on making trees? How do you place the planes to make the leaves believable? I've got one I'm working on at the moment. I'll post it in a bit once I get some free time.
So I know how to make a relatively simple stylized stone material in SD: When I apply the same knowledge to tree bark, I find myself not able to find a good noise filter that only roughen the edges of each "piece" of bark, if you know what I mean: The key problem here is I want a stylized bark, so high frequency noise…
yes thats true @zetheros I feel it through the work. Basically 70% we are doing stuff they dont want to do, such as retopo,UV/udims ,baking with a lot of constrains. While they do sculptings and texturings, all that cool art stuff. We do like 30% art .But its decent salary and nice working time. But when people feel burned…
Thanks. I had to experiment with the lighting and materials to achieve the photorealism . Also having a keen eye for details and lighting is vital too.The trees were done with a free plugin called Atree3D although I might try out 3dsmax scatter to test some ideas I have for my next project.
Thanks, snoop. :) I think I'm going to end up going with a different composition, though. I still feel that this is pretty early, so I plan to add modeled pebbles/rocks and more variation in trees with different types of leaves as a possibility. Feel free to suggest what would improve this, though!