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Stylized Tree Bark, could use some idea!

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bitinn polycounter lvl 8
So I know how to make a relatively simple stylized stone material in SD:



When I apply the same knowledge to tree bark, I find myself not able to find a good noise filter that only roughen the edges of each "piece" of bark, if you know what I mean:



The key problem here is I want a stylized bark, so high frequency noise isn't what I am after. (examples I found online look too much like "organic stone" or "voronoi bark", so I am using a more realistic reference, but it's still too high frequency for my taste.)

Input appreciated!

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