So I know how to make a relatively simple stylized stone material in SD:
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When I apply the same knowledge to tree bark, I find myself not able to find a good noise filter that only roughen the edges of each "piece" of bark, if you know what I mean:
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The key problem here is
I want a stylized bark, so high frequency noise isn't what I am after. (examples I found online look too much like "organic stone" or "voronoi bark", so I am using a
more realistic reference, but it's still too high frequency for my taste.)
Input appreciated!
Replies
Made some progress using technique I learned from daniel thiger (perhaps better to approach this problem from voronoi / flood fill, don't know yet...)