I looked at the script: and this should be the spot where it stops for you:exportFile OBJFilePath #noPrompt selectedOnly:true the error message itself is not coded within the script so its the OS or Max that can't write the file to the distination. SO I think that either the URL is wrong or you have no rights. also some of…
Normally I don't move my high poly objects to match the low, I work the other way around. When max crashes on me it is usually because the modifier stack has grown pretty big and it has a lot of operations it's working through. The the objects history can slow things down or cause a crash. Some operations in a modifier…
I apologize if I'm not too clear on any of it, I'm not a high end UDK user so it's a bit over my head at times. Well, the first half is pretty much exactly this: [ame=" https://www.youtube.com/watch?v=VitLyrynBgU&feature=relmfu"]UNREAL ENGINE 4 - E3 2012 Features Walkthrough | HD - YouTube[/ame] After that, they show off…
( Maya DG and mel Profiler ) [ame=" https://www.youtube.com/watch?v=upa_if21QCM"]Maya DG and MEL ProfilerTechnology Preview - YouTube[/ame] From DAG profiler results showing- from a skinned and smoothed sphere mesh with animation: 98% of the compute time comes from establishing the polySmoothFace history? ( even if I was…
I think you'll find VOM pretty quick and easy to use right out of the box unlike the other options. It's pretty cheap too. Depending on what version of Max you're using you should be able to keep all the sound files and animations in the same scene. - 3dsmax 2008 and lower requires a 3rd party plug-in called SoundTrax to…
I took a guess and dropped your script in my Scripts/Startup folder. I'm running vista which should already include the .NET 2.0 framework (at least thats what it told me when I tried to install it from the MS site) and I installed the 3.5 RC1 framework after I started getting these errors, but the errors persist: I don't…
Hello, I did it! :poly142: I'd like to share with you how I improved the export process from 3ds max to cryEngine. Also, with this trick you can improve many other...manual, time consuming things. The problem was that we had to export our models like 500 times per day, just to check how it looks inside the engine. To do it…
Hi polycounters! I'm developing a tool that load every scripts contain a subfolder (called "Pickers") and then load into the Rollout the script, in this case is another Rollout. The problem is when I execute another instance, if you select another external script (not human), this is loaded perfectly but if you select…
There are a few scripts at work here. for Maya https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4 for MAX, the author is trying to make his script compatible with the Maya one.…
what version of maya are you using, the exporter source provides wont work on 2011 or 2012 and i think not even 2010. there is a community made script around too, but it is also shit. even know maya is my main package, when it comes to source i pretty much always just export to 3ds Max or Blender to do the smd export.…