VoidWorld Forums: http://voidworld.cmcproductions.co.uk/index.php http://www.digitalfossils.com Hi guys I have recently released a 3d modeling and animation tool. It has no plug-in and script features and the hot-keys can not be customized. But It has intuitive interface and the tools are plenty. Modeling, retopogizing, uv…
new update. http://www.digitalfossils.com/Download/VoidWorld-Apr-28-11.rar rooster: I set a 4 pixel threshold to prevent accidental extrusions that are too small to notice. Now I have made the threshold value available for customizing. Edit > Preference > Misc Settings > Extrude threshold in pixels. You can use the move…
We're still fixing bugs and polishing, but anybody wanna give it a try, Here's the latest link: http://www.digitalfossils.com/Download/VoidWorld-Aug-16.rar Summary of changes *StreamLine Egine tool closing style reverted. *The Cut tool won't start cutting until the first click made. *Subdivision stack implemented. Once a…
new update. http://www.digitalfossils.com/Download/VoidWorld-jun-3-11.rar Summary of changes: * Create > Primitives > Save Current Primitive Settings/Load Saved Primitive Settings. It only works if a primitive tool is opened. * Modify > Edge Commands > Calculate Symmetry Topologically. One or more edges need to be selected…
I'm up for anything that makes relax more user friendly. I use Relax all the time. The best relax function I've used with a stylus is a Smooth Brush system, sort of like Smooth in Zbrush, or Smooth in Maya. With a brush, the smooth amount is based on how hard you press with your stylus. I'm not requesting this for Nvil,…
Hi Istonia, thank you for your continuous updates! May I suggest another round of making Tools functionality more universal? So that they work with all Subobject-Selections which make sense and also independent of Subdivision-Level. It is a great enhancement that Bridge now works with Faces too. But it was equally cool if…
passerby: Not sure the first question. In VW, one edge must be connected to one or two polygons. New edges must be created by extruding/bridging/cutting/etc, you can't create an edge without creating the coresponding polygons. Maybe what you mean is creating an edge that cut through a polygon. If so, I would say the…
I'm really glad you brought this up GregD3, I actually quite like the way you can simply apply symmetry to an object regardless of where it is in the scene but a bit more control (and visual indication) as to where the symmetry plane is would help massively. I was also going to suggest a refinement to the way pivots work…
philem - I have a question for you and don't mean any offense by it. Are you relatively new to 3d Modeling or just new to VoidWorld having jumped from Hexagon? The reason I ask is that when I was learning to model in 3dsMax R4 I seemed to have the same kind of problems and questions that you have. I used to try and follow…
Guys, I am following a Blender tutorial (again) :) in VW In the tut a plane is drawn, a duplicate is made, it is then scaled down to a small square and placed in a corner of the original plane. I am OK till then. Next in the tut a Mirror Modifier is implemented and the small square is duplicated in the other corner ( and…