Again, thank you @Perna. Most of these questions I ask are really simple, but I ask them anyway because sometimes these are just unproven perceptions, and a confirmation from a pro always seal the deal. Plus I always get to pick up some fun phrases like "Garbage in, garbage out." Like you said, not using bools and making…
phew, i thought i was going stupid this is what your shape looks like from the photo, maybe the bottom part has a slight curve to it which i didnt model in
If this is LP, all of them work. However UE4, Unity does not like long small triangles, in my experience. A modified version of C with less "long" triangles would be my choice.
Hi, i have another issue, and this time is the front part, the rounded finish, it look horrible smoothed, like an sphere with turbomooth, someone can bring me some help? please?
I think GoSsS is the author of the image from a post in this thread back in 2010. Looks like the image has been removed now, I got it from a topology search on Pinterest.
You have n-gon at the corner. Try delete this 2 edges that going to that one vertex and insted make them come straight. I mark green how they should be like
@dchani This is what I've done with my model before. It's not the best way to approach this kind of shape and I'm pretty sure there are much more convenient way to do this. Hopefully this will be like a guide.
Well if your using maya I say you could play around with extruding vertex on a sphere, kinda like how some the guys on here make diamonds for gun handles.