Hi everyone, my name is Leyla. I am studying at Gnomon School of Visual Effects. One of my friends encouraged me to post my latest work here. I finished it two days ago and spend 5 weeks on it. I hope you like it. And there is a video on Artstation if you want to check it out. https://www.artstation.com/artwork/g5rdZ
Again crosspost of my latest project, jump over if you want to add feedback! again like always just shout if you see something good, wrong or worth changing! Thank you! @PRAETUS Like the way the building is going, I plan to do something similar once I'm done with this witches room! Keep up the good work!
I'm working on an environment. Come leave a comment on the thread (http://polycount.com/discussion/168753/w-i-p-sci-fi-room-and-hallway#latest) Stop by the artstation page, leave a like and/or comment (https://www.artstation.com/artwork/Nbgxb) You can also checkout sci fi door I recently shared on artstation…
I'm still working on this scene. It's all Fusion360 for right now. The render is not the best (because I don't have much control over the lighting in Fusion) and there's a lot of rough geo in here, but it's starting to head in a direction (hopefully, a good one :)). Here's a link to my WIP thread.…
Hi,polycounters This is one of my personal project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo You can check here for full…
After a couple of failed attempts at creating a bolt crate used in Ratchet and Clank(PS4), I was able to figure it out and render out this image from SD, SBSAR errors are preventing me from using Toolbag at the moment. It's another piece completed for a larger project I have in mind in the near future. Shameless X-post...…
I just finished my latest project using Unreal Engine 4 for the first time. I've been working on and off with this for a while and mainly wanted to improve the texturing workflow using Quixel Suite, Substance Designer and Substance Painter. Stay tuned for breakdown. Hope you like it! More info and images on my artstation:…
Started working on this head a few days ago, now building a full character out for use as base for a character build I'm going to be doing so I've been using the opportunity to do it as a study in anatomy, progress is over in my SketchBook thread for now. Critiques welcome there as Ive still got a long way to go on…
Some of my latest work on HALO5 Warzone: I worked on the map that was recently released called "Prospect" I had the opportunity to design several of the area's architecture and props. I hope you guys enjoy. Here is a link to more images: https://www.artstation.com/artwork/A2Exe (oversize image disabled by moderator,…
Hey guys! This is my "flame blower" that I have been working on. Originally the project started out as a leaf blower, but then I had the idea to turn it into a flame thrower. This piece will be a game asset. highpoly: lowpoly: The tri count for the low poly is currently at 19,896. Here is a link to my portfolio thread that…