Hi My name is Edward Ferguson, and I am a 3D artist located in Dallas, Texas. I have worked in the video game industry on AAA titles for 3 years now. (Mostly the Call of Duty franchise.) My portfolio is at <a rel="nofollow" href="https://www.artstation.com/cjferguson">https://www.artstation.com/cjferguson</a> and my…
So kinda dumb of me to start this just days before the Overwatch Halloween event dropped. Regardless i'm back on track and here with a few update. Having had some time off there were a few things I went back and improved on with the high poly. Mainly adding in extra bevels to both make it more accurate to the reference and…
If you know it's a misconception then work around it release the DLC one year or 6 months after the launch Expecting your userbase to know something about the developing process and expecting them to be sympathetic is a bad plan. a disturbingly large portion of the gaming community is composed of people who don't care…
Hi Folks. A thought occurred yesterday when I began uv mapping the drone.I am wondering how to best break down the drone into UV maps. The visual style I'm going for is more towards Overwatch. I took the drone and the antenna and did a quick UV mapping using a fixed Pixel value. As you can see the UV map feels kinda…
About the facial expressions: You've completely ignored and/or didn't account for the nasiolabial fold, and so almost all the expressions look uncanny. Design feels ho-hum. I feel like it warrants a revisit since I like her face. Hair needs to be treated with anisotropic shading and also reads like palstic isntead of hair.…
I think I am going to go down the PBR route since I also want to add more polygons to the roof. Also since Overwatch's new "Blizzard World" map looks incredible, and inspires me greatly seeing well known buildings from their older games being built in a modern game pipeline. I had issues in the past with the roof looking…
I tend to sketch at church at Reality LA. The book I use is a 1.5 inch thick, half of a 11 x 8.5 per page book. Standard paper as far as I can tell. I vasicillate between ballpoint, inky pens, and a variety of pencils. I usually carry a boxcutter in my back pocket. Pen and pencils kept in a Japanese snack tin I originally…
I would recommend sculpting, baking and painting. One because zbrush is fun. Two because for what I have been noticing the "fully" hand painted style popularity is shifting to the PBR hand painted style, where you have your Albedo with that brush stroke look and maybe even some light information in to it but you also have…
Jade Ember Studios is looking for an experienced texture/materials artist who is comfortable using Substance. This is a contract/freelance remote position. We’re looking for someone who can create tiling, stylized environment materials (think Overwatch, Ratchet and Clank Rift Apart, etc.) to be used in our world building…
Hi :) I'm student who is working on my portfolio for 3D environment artist. These day, I have one big concern. It's about the concept art. Even though I can do some modelling and texture the stuff, this does not mean I can do design, too(Or should I be?..) My question is, Is it okay to use concept art from preexisting game…