If I hold ctrl and use the slider I can go from -3.1 to 3.1, so you're right it does work with radians. The code looks fine, which is weird since it looks like the program is just completely ignoring it. It was set to -180. to 180., and adding the 0s did not make any difference. Even if I change the limits directly like…
Yea X, likes to hang out where all the cool keys hang out and gets hit by accident all the time. Spacebar, the biggest most accessible key on the keyboard, locks selection, what genius thought everyone needs to lock selection all the time? Spacebar lock is particularly frustrating for Maya guys because spacebar is actually…
the split keyboard idea came from using the set up, a keyboard under the cintiq would be impossible to use unless i had tyrannosaurs rex arms, my body is touching the bottom of the desk so unless my arms were 2 inches long and growing out of my ribcage it would not be very comfortable at all. while working i just tried to…
Well I did cgtalk. I will pass on the good and bad news. Can help some if us. akeissami said: [ QUOTE ] 1. Hmm, I looked too. Never noticed it before but unfortunately it's not there which means it isn't really possible to fit into a quad menu without programming in that function with maxScript or the SDK. I'm going to…
Thanks for the for the info fly_soup. Unreal discards whether or not its inches or feet altogether and just goes off of the number so I opted out and just used generic units for the scene, it just seemed easier than looking at 16ths of an inch. It took me a while to figure out to set my snaps like that which it really is…
Hello everyone, I've been running into an extremely frustrating issue with maya as of last week where if I try to snap a mesh to another mesh, instead of snapping to the vertex I choose (snap to vertex mode on, tried it with hotkey and from the toolbar) I get snapped to random points in world space where there is…
Epic has released the March Beta for the Unreal Development Kit (UDK) today. It contains the technical updates seen in the Samaritan demo from GDC. Click on through for details on this massive UDK update. On March 9th 2010 Epic released the March beta for the Unreal Development Kit (UDK). Inside this update are all the…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
first, on the cleanup, you should do normals and geometry, not geometry alone. this will conform the normals as well. with backface culling on, you should see a notable difference. you shouldn't delete the geo... cleanup is supposed to be fixing this for you. you probably have some crazy history debacle going on. have you…
So here she is, in complete-at-least-for-class form. I didn't like her hair so I got rid of it, I figure I'm going to re-sculpt it in ZB after a night or two's breather. It's been nothing but 3 hours or less of sleep each night for the last week, and today is the last day of school EVER! So after I catch my breath, I'm…