Short answer is that you did some edge loops or something after doing the skin bind. Long answer because I'm procrastinating bigtime! So when you do certain actions/modifiers on a model, like bevel or add an edge loop for example, a history node is created that stores what was affected and the parameters of that operation.…
Hey there, I stopped the project for a couple of days because I wasn't able to work on it but now I am back for a little more progress. So I decided to do te foliage later since now I have the basics of it. To do so I started working in the base floor texture, which is a leaf floor. To get the result that I want I guess…
I had to click through 3 or 4 annoying pages, just make this your index.htm http://www.strangefate.com/portfolio/3dHipoly.html. The enter thing is annoying, so is the first front page if I just want to see the portfolio, even more is also the first page that comes if I click on portfolio. Also that the categories of each…
Hi Daz First thing about the interface, you really don't need each and everything... Once you know what to use you'll end up using only a few things,the rest is mainly for weird 2.5D paint Displacement maps coming out of Zbrush work rather well. You'll find all you need here, users have been performing heavy tests to find…
About the only thing you'll have to worry about is having some form of steering setup in front of the driver seat. I'm pretty sure there's a way to script in a custom seating position, but you're much better off on a first go-around using the existing setup. Another thing to keep in mind when you're doing the uv mapping is…
Yep like arrangemonk hinted at you're using a 1 bit technique meaning your transparency will either be on or off, no blending. You can't have a purple pixel and expect it to be partially transparent. If you sample the pixels around the edges of your image they are not exactly your transparent color. To fix this you need to…
my random guess work.. since anyone witha brain knows that they will not do the secret wars origin for venom, since it was pretty much the single gayest point in comics history, i'm guessing the venom suit will be a weapong being designed by the military for a living combat suit, designed to make soldiers faster and…
Ryan: sorry for coming across as being abrasive. Each one of my posts in this thread has been rushed because I wrote them in hurry to head out the door. I agree with the idea that learning a new language is NOT a waste of time. The way I read his post however, inferred that he is only familiar with C++. I have heard so…
Hi there! Superb execution indeed, very nicely done man!! I think I see what you mean about the concept. You did a great job with the helmet, by taking elements from that time period and batmanifying them perfectly. However the rest of the outfit seems more like a generic viking. As if today's batman would just wear a…
Thank you very much guys. cool to hear that you like the style. about the waste of texture space some of you asked - you are right, it is wasted :) , if you are looking for the perfect utilisation. this was the workflow for the chars, maybe it explains the wasting space: most chars have their own texture page. we have…