It has been SO long since I've posted anything. But I finally completed something I'm proud of in ZBrush. I normally do Props and Environments but got inspired to try characters after seeing a painting of this. Original concept by Justin Hillgrove. I saw his work at a local Art Fair in Bellevue, WA and fell in love with…
Latest piece: Skillset(s): 3D Character Artist/3D Artist/Generalist* 5+ years as a freelancer * 2 years in house lead artist * 11+ years total making game art! Previous Work: Iron Fish - Lead Artist - UE4 project, PC - http://www.ironfishgame.com/ Chieftains Challenge - Lead Artist, Art direction -…
I'm trying to build a prototype for a 2d, side-scroller, action RPG and I need help figuring out the look of the main character. I'm going to need a simple, readable character - something between Megaman, Furi and Banner Saga in terms of complexity - as I'll be drawing this guy a frame a time for the duration of the…
I spent 4 hours on this last night, and 2 hours this morning adjusting the lighting. The purpose for this is to learn some of the options and best settings to use with materials and lighting. A break from game related stuff, just for fun. It's also practice using features like Global Illumination and Final Gathering, and…
I'm getting an error "Mudbox cannot use the "Subdivision" Locate Method on these meshes, because they do not have the same base-level topology. Set Locate Method to "Raycasting" and try again." http://prntscr.com/69q47a I've tried setting it to raycasting and I get the same error. I've got a plane in the centre of my…
Hey guys, The title pretty much says it. So here is a scene made with the Top Down Sci-Fi assets from the marketplace (from Manufactura K4) aiming to create a scene along the lines of Alien Isolation. I wasn't sure of what direction to go with initially.. so I made meself a mood-screen (my second monitor is treated as a…
Yes! It's possible but oddly not exposed in the maya scripting docs. I stumbled over this until I discovered the "FBXProperties" mel command. (there is no python equivalent that I could find) If you run that command, you'll see a huge printout in the script editor that shows all the FBX settings. It'll include the areas…
@ KristianT - Regarding your question about making a scene in 3d app or in udk. If its for the rough size/volumes test u can do it in 3dapp. Not even need to get it into Unreal. It can be just for you to roughly estimate the possible size and composition of the scene. Basic boxes/cylinders r used in such case. Regarding…
Ohh that's an interesting paintover! You've given me already some very good ideas. I'll probably be adding water pools (decals!) on the pavement so that the light is reflected (it will also guide the viewers eye to the focal point). Toning down the lighting is a good idea, although I don't want some of the details to be…
Hey, thanks a lot for the reply! In theory it looks like it could work as long as I bake the animation down, which seems to be something that is common for the others! However, it all goes bonkers and it behaves really erratic. Just to see if I got it right, I have a copy location constraint on the root pointing at the…