Repetitive, boring tasks that seem to have no other purpose than to artificially enlarge the content. Even though they are mostly optional, they distract and you don't know it's such a kind of task before you actually started it, even worse when they have different stages e.g. first find 5 XYZ and afterwards you have to…
Seems like you've bitten off more than you can chew to be honest. I can assure you that painter works. I look after a lot of users (over 50) of varying experience and they all manage to get passable results out of it. baking is not straightforward in any software - tearing into something complicated before having a solid…
Wow, this looks really great. I'm seeing it for the first time now and looking through the process is very insightful. I've only had a chance to look through the thread for now. I haven't gotten to the article yet. It may be too late, but I have one piece of input that could be helpful if you every plan on pushing an…
Wow there are quite a few there. Many businesses can seem really indifferent to breaches and then the next minute you get the full weight of their concerns focussed at you it seems. This is why you seem to be best doing a GTA1/Transport Tycoon type approach where the people looking know exactly what it is but it's just…
Short answer is yes, that's what the evidence points to, especially in a broader context of public education. As some of the guys already said, it is generally understood (but not necessarily widely know in the public sense) that the education system is used to produce the kinds of 'workers' it needs. There's nothing…
Hello all, sorry about disappearing like that. I didnt get any notifications or anything and i didnt check the site because i have been working. I just though people had stopped caring. Maximum-Dev, Yes exactly. Its one plane at about 15 degree angle to a terrain. They both have world aligned textures assigned with a…
Thanks so much for this information. I've watched the video and just need clarification on a few things. Seeing that you don't need to skin the model to export it, does this apply to all models? I'm mainly modelling in TF2, I've tested your attachment without skin and bones and it works in game, but I assume only for…
The only advantage I can think of to having it be a modifier, is that you can do some changes, then toggle it on and off to see the differences. Then if you don't like what you just did, you can delete it. But I don't know that it's worth it. That may be great with other stack items, but unwrapping in particular doesn't…
Is the highlighted item a *separate* Armature object or a *bone* within the characters Armature? If it is, try this; 1) POSE mode: create a 'reset' pose for the character and place the cursor where the weapon should be (snap to 'weapon_mount' for example) 2) POSE/EDIT mode: once reset snap the weapon to that location…
Good morning Polycount!!! It has been a great week so far, making some really exciting progress!!! I have created the base line for 2 game systems: The first is my loot system with rarity factored in so this system determines the rarity of the loot and how much loot is spawned when an enemy is killed you can see it working…