Hey I have a basic blockout level I made with BSP brushes in UDK that I now want to export and then import into Maya. I can export it from UDK fine, with either .obj or .fbx. The problem I am having is with the faces being all over the place - meaning what should be a simple quad has been split not only into 2 tris, but…
Hi Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the…
Here are some good resources for the technique that I have found Long thread but worth the read and pictures - https://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 Specifically talks about performance costs -…
Hey there, here's my thoughts on your work! In general, I'd like to see more breakdowns here -- including stuff like wireframes and tri counts helps me that YOU know your stuff as a junior artist. Here's some thoughts on each specific piece: Portal Gun - This looks nice in general. Some small things: Your albedo values are…
vavavoom The problem you are having with the images is because you are using the link to the image-shack page, rather the image itself. So rather than using: "http://imageshack.us/photo/my-images/812/mouthloops.jpg/" (which is the link to the web page,) look down the right side of the page and copy the url under "Direct…
The geo looks pretty good, having a wireframe would help with critiques but isn't required if that isn't what you're looking for. However I think right now the main thing that sticks out to me is that the wear & tear feels very "procedural". Its very intense and looks really uniform. The material itself isn't bad but I…
Biggest thing you are missing: wireframes! You gotta show that stuff to show that you are keeping your models optimized. Texture sheets are also nice to show so that people know that you use your space wisely. The Mayan scene is real nice, the thing that bothers me is in the 2nd shot the huge black shadow staring in your…
The Borderlands 2 book if you haven't got it is fantastic, I have quite a few of them, a lot of the ones from ballistic publishing are good, the uncharted 2 and god of war one's being standouts. I have to second what has been said about the halo 4 book, although I do find it quite annoying when a majority of a book…
Why are you still insisting on not showing the images full screen, we do not need a fancy blurry border it's not doing anything for your work. Title safe/action safe is worthless on the intarwebs... Need more polygon counts and wireframes too. In regards to your portfolio, the way you are displaying your images is very odd…
[edit] NM I jumped too fast. Your portfolio is very scattered which is expected, I went through that phase too as a student. I'd say take the photography and drawing sections out. If you want to be an animator, I think the only sketches that should be in there are poses you're placing onto paper before you animate them.…