You planned out the scene fairly well, but I would say your execution thus far feels pretty rushed. You said that this is a class project, due in four weeks or whatever, so you have some constraints. One of the issues I see is that your UVs look pretty stretched, the steeple in particular. You need to model it so that the…
wtf! answer the ultimate question? are you MAD!? if an artist was to even think about BOTH digital AND traditional art, why they'd paralyze themselves! i saw a student at my school involuntarily shit his pants and nearly die from trying to answer this question. once you start using digital to create art, there is NO WAY…
Ghost_rider said: [ QUOTE ] Messed up stuff like this always makes me scared to be in this buisness. [/ QUOTE ] Stuff like that happens all the time and it is nothing new. Anyone who has worked in the industry five years or longer has likely worked for at least two employers in that time period. At ten years, 3 or or 4 and…
http://www.spaceelevator.com/ http://www.liftport.com/ http://www.liftport.com/faq.php Exspecially the last link is interesting, because it clears up a lot of common missunderstandings. If they really do this, it will change the world. And yes I think it is very possible with a timeframe of lets say 50 years from now. Oh…
Guildhall is graduate level and I won't recommend it to someone coming out of high school. If a career in game art is your goal, I strongly recommend getting a rock solid grounding in traditional art skills with an emphasis on both drawing and painting. While it is possible to self-train yourself in the tools of the trade,…
You have a running theme of everything being dark and dull. Your props are also the generic, school assigned props that I see a lot in portfolios: Light pole, garbage bin, trash can and newspaper stand. Break the mole and do something different. Model your desk with everything on it, model a shelf with the books and all.…
As much as I don't want to discourage you in your modeling efforts, I do want to be completly blunt and honest with you. As someone who is has worked in the Game Industry as an Artist for 3+years now I can say that this model is no where near decent. I would expect to see this kind of work for a first week modeling…
[ QUOTE ] Also, you might want to send a PM to AstroZombie on the boards here. He might not be willing to spill any company secrets, but I know that his guys (Liquid Development) contract to freelancers from time to time and he might be able to help you determine the best pricing structure for your situation. [/ QUOTE ]…
I don't think its about being prettier, its the fact that they had an actor and chose not to go with a scan for reasons of budget or maybe they just approached the development process backwards. Or they really felt that the version of Kay they created seemed more authentic to the character of an outlaw, but some elements…
@JamesBrisnehan Hey James, Thank you for the constructive feedback and support! Really appreciate it and taking the time to help a student out! I do agree with the constructive feedback you have provided, it's fair and it makes a lot of sense on where I need to improve. I have just been focusing on improving the PS Vita…