I have to create a creature on the current job. Cool task good design in the initial briefing. But it has to work on tiny phone screens. It needs easy to read shapes. It needs to be readable across different backgrounds. It needs a color that seperates it from the background. It needs to be readable from the top. It needs…
3D Animator Generalist Fox Cub Games is looking to hire a 3D Animator Generalist with excellent creative ability and knowledge of the Unity animation pipeline geared towards mobile platforms. As a 3D animator at Fox Cub you will work closely with the Art Director, design team, and programming team to lead the production…
3D Animator : VascoGames BV is looking for a highly enthusiastic dedicated and talented 3D-Animator to join our team in Emmen - The Netherlands. We seek someone who has previous experience in rigging and animating 3D characters and or other objects for mobile games. Any other gaming-platform is also appreciated. We at…
UNPAID work for fun and fame over seven days in August. Gamejam site: 7DFPS.org Were a coder/artist, coder & musician group about to participate in the 7DFPS. Were looking for a 3D generalist to put a little blood in the bullet wounds and a hint of plaster dust in the air. Youd have a significant input on the look of…
Scooby: Well the thing is, you are trusting both CrazyBump and your photo reference to be right rather than being sure of what you're seeing and making in Zbrush. Also you are not learning more about whatever the material is because you are automating its construction so heavily and missing out on a lesson learned that you…
Thank you! When I first started this project I was debating whether to expand it to the whole shot or keep it as a tight angle. In the end I stuck with my initial intention of a quick and fun project to pump out. The wide shot didn't have enough variety for me to want to pursue it, but I am keeping an eye out for other…
Hey Oglu, would you mind informing me of what these 'tools' are to avoid when sculpting? I'm using Mudbox atm, completely unexperienced in Zbrush but I'm sure they'll be similar tools anyway. Fact of the matter is now I have to be more careful when sculpting from low poly :') I am also going for Game art so the initial…
I like the first floor you showed, the second seems a bit too busy and too symmetrical. In the initial concept you show for this room the floor is reflective like there is water or puddles, that could help too and makes sense if the roof has caved in. Would be nice to see a little more rubble in the room too in my opinion…
I was going to suggest to transform a (0,0,0)-vector from local to world space but that's the material function you already mentioned. Unfortunately it's not working in the pixel shader for UE3 (it does for UE4). I've also looked trough some UE3 shader files but haven't found anything helpful to use in a custom node. There…
"Or possibly a way to make object space normal maps more deformation friendly?" They are. Them being not deformable is just a widespread misconception, it all depends on the implementation. However ... Don't bother trying to use OS maps on a character - it's pointless since they are barely supported by anything at this…