Hey man, sorry I've been MIA that past few days but I've been extremely busy. Just looked over your progress and 2 things to add to what TeriyakiStyle was talking about. When I did the process thing I showed up a bit on the top I probably didn't illustrate how to push local value well enough with the piece I selected. What…
Ghost-d: No. I completely disagree. Throwing your shoes at someone, while possibly insulting, is not an actual show of force against a person you believe has committed such wrongs against your country/culture/lifestyle/whatever. If he got out of his chair and shot him in the face, then I could understand where you're…
A handy trick I have been using for a while is if I have a bunch of vertices that have all their varying height positions (y axis) selected, with 'snap to points turned on' and the pivots y axis active, I can just hold down middle mouse button and drag near a vertex that I want all the selected vertices to have the same…
Fired: Not fired: Granted, its a diffrent type, and the cavity dont show too well on the unfired, but thats how they look. Unless you want to throw duds into a room :P
Its always sad to hear abotu studios going under, of course if anyone wants pointing in the direction of work we are currently recruiting for a range of positions. http://www.splashdamage.com/jobs
Silo for basic modeling in that price range. If you are wanting to do animations, though, you will eventually have to turn to Blender. (or throw down the money for one of the major packages that supports animations)
@quack!: I would completely agree, just pay attention to what the community wants and make sure things are working smoothly in order to ensure success. Granted, thats with any game.
Vig, would that work in an engine though? Renderhjs, I cant really give you a picture because I didn't want to UV map my object and then find out it's not possible.