The only real reason I am buying a book is because I find it easier to go on in a line of projects rather than jumping to random ones, I guess it is because I am so used to linear style learning. I also hate to pester people with minor things that I could learn easily on my own if I would just pony up the cash. The…
this is pretty neat, maybe seems like its trying too hard to be controversial but whatever its a cool idea. I like the original texture, the glossyness looks neat, like a shellac of some sort. I agree there is way to much random wear, plus given that this is the source of their power wouldnt it probably be hidden somewhere…
Hey Alex, cool work. Unfortunately while our Art Director and Lead Environment artist thought your modelling and texturing of individual props and items was good, the overall scene construction and presentation evidently wasn't what they were looking for. What you said about going back to revisit the atmosphere, lighting…
Hey! I'm doing something very similar except an apartment instead of a garage, and I want to learn pretty much the exact same stuff as you. I think your 3cm example is actually working quite well, ultimately I think it depends on the material. Bricks, Stone and Wood are going to have a slight chamfer due to erosion. The…
Yo. Been fiddling about, what you did was of great GREAT help PredatorGSR, I optimized the mesh further, used your smoothing group setup and changed my unwrap to work with it, the result was a pretty good AO and NRM bake in max, still some issues on the head but I'm fixing that by splitting it properly. I also exploded the…
It seems to work if you use an orthographic view (top, left, ect). It seems to work if you turn off snaps. I think I see what's going on... Even if you create your object with grid snap turned on your pivot might not land on the grid. It's probably a bug since it works in ortho view just fine so either do that operation in…
Ok! so the sculpt is finally complete and I created a few feature shots for the miniature. Edited the render in PS to add the motion blur to the body. I added the different props and detailed the finishing touches. You will see the base with pavement is added. I tried to mimic how Dota 2 pavements look inside of the game…
If you look at the script that it calls when you use that hotkey/menu item, it actually says "SelectLoopOrBorder". There might be a way to make it only into "select loop" thing, since I think as soon as you have a border edge selected it will always go into "select the whole border!" mode. I might take a look... My little…
Yes that is ShaderFX in 3dsMax. :) It runs inside the DX Material. So you can switch your DX Material over to use either a text file, like before, or enable ShaderFX and open its node editor. Most features work in both Maya/Maya LT and 3dsMax. (most nodes like reflection, normal maps, vertex colors etc) You can also load…
HOW COULD YOU TELL IT WAS JFLETCHER?! Oh yeah, because it looks awesome. He's probably too modest to say it himself, but he pretty much single-handedly did all the character, weapon and item work so far on this title - modelling, texturing and skinning. Most of the environment work was handled with similar panache by…