https://polycount.com/discussion/168079/zbrush-issue-error-has-been-encountered-while-trying-to-load-a-tool This is the best I got. Might just be gone. :(
A couple other things to try re: pixelation Make sure your UVs are clamped to straight edges if the shape is straight in 3D. If the edge is slightly rotated or angled in UV space it will take a significantly higher resolution texture for it to look sharp. Increase the sampling from 4x to 16x or 64x As far as using multiple…
If you have access to zbrush:https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 For these kind of questions you can best post in: https://polycount.com/categories/technical-talk
There are huge threads on polycount explaining all of the technical details better than I could (https://polycount.com/discussion/163872/long-running-technical-talk-threads#latest). In terms of poly count, its up to you with portfolio work, because the guidelines you would use in game dev (importance, scale, view…
The Order:1886At 3:58https://vimeo.com/169988444 Yep flow/direction map painted in 3d and an anisotropic shader. Basically what they were doing there https://polycount.com/discussion/98983/how-to-paint-flow-anisotropic-comb-maps-in-photoshop But with better tools. Some hair/fur grooming plugins can also generate the data…
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Day 12 complete - slowly working through these as I just keep forgetting with other ongoing projects. Won't have access to my pc from the 16th to the 24th of oct so no updates between those dates Started with the default ZBrush female head for this study (remeshed this time, however) Credit goes to @ elithenia for the…
When I'm doing a sky sphere, usually I just use a dome and squish the horizontal HDRI map into a square (so take a 16384 x 4096 and resize it to 4096x4096) and then run a polarize filter on it in Photoshop. Eric, why would a 4K skydome be so bad? It's a single texture loaded once. I'd have assumed most GPUs can handle the…
Looks super! Like you said it looks a little sharp in places. Good work on modelling the difficult forms. If you have zbrush at your disposal you might try another method. https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 Is a thread that should interest you. If you…