Not strictly necessarily. You're more easily vert-bound on ps3, for example. That shouldn't affect topology per-se, but starts to be an issue with overall counts.
hi my friends any solution?i couldn't any at all for example copy several circle aloni a path,i need to define number of shapes that place along the path with out changing shape size and proportion tnx
Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…
I'm new to UDK I've tried a search everywhere I can think of but have found no answer to this question. Can I export a FX animation to UDK? Example: An explosion made in maya exported to UDK?
For example https://www.pinterest.es/pin/369647081896416449/ https://medium.com/@oesterkilde/https-medium-com-oesterkilde-racer445s-sword-texturing-tutorial-ab9913d4893a