The thing that really helped me learn normal maps was not to even try to mess with XNormal. I had a much easier time learning to do it purely in 3DSMax, and I always found xNormal to just screw things up (Not that xNormal is screwy, but if you don't know what you're doing there's a high probability of messing something…
The problem with a corridor though is just that, it's a corridor. It doesn't get much more interesting that that. You're limiting yourself when making such a tight corridor. Sure there are lots of these type of corridors in games but if you just widened it by a meter or so you could add more interesting elements to it.…
*disclaimer - I'm looking at this from my perspective in the US looking at resumes. CV's might be different for Europe* You say you can't get your foot in the door, but your most recent job is as a Lead 3D Artist? Anyways, here is my critique: Right off the bat - why are seemingly random words capitalized in the first…
It looks like your polygon distribution is very uneven. You've got a lot more tris in the face than you need. Also, I can't tell from the front wireframe, but it looks like her feet are pretty "blobby" and lack structure. Also, I have to ask, why is her eye taking up so much room on the texture sheet? It is the same size…
So people can't respond with their own opinion? I doubt you are "qualified" to make comments on this subject given your own tight standards of who can and can't reply. Who knows maybe you are an economist with a firm grasp on the psychology of sales? If so I don't think you outlined your point well enough to convince…
Looks awesome! You're thinking of calling it quits? Crazy! Blasphemy! This environment piece has so much potential and you're going to leave it incomplete? It technically is complete, but it is lacking something to give it that extra *wow* factor. One thing that kinda bugs me is that UDK bloom effect that is so apparent on…
Hey St Joris Hope you dont take this the wrong way I dont mean to come off as an asshole or anything but I think you should work hard at developing your traditional skills if you are interested in concept art. Of course it all depends on how seriously you wanna take it but the guys and gals that produce quality concepts…
Hey guys, thanks for the kind words. As for more lighting passes I may at some point but I'm not 100% sure yet. The bubbles are mesh particles with vertex coloring to aid in some animated shape expansion as they grow pop. They then erode away (based on the same vertex coloring) as they pop and some other particles spawn to…