Beat it tonight. It was fun, but it actually got downright easy at the end. 1-4 boss was by far the hardest, after him running through what I had remaining in world 3 and 5 was a joke. I was killing bosses in 5 or 6 hits most of the time. Now I'm into new game + though, and while it's harder I was initially thinking, 'oh…
Hi my name is Nestor Chavez and I have been a 3d modeler for 6 years with 2 years of game industry experience.I have done various freelance gigs such as prototyping for investors, visualization rendering, game character modeling,animation and modeling in general for games.I am interested on the job position, please visit…
Hi Quickel, thanks ^^ we were 15 students + 2 student sound designers. 5 artists, 6 coders and 4 game designer / level designer working on it fulltime in 3 months. That was a risky gamble because none of us use to know UDK before we started : We reached the UDK limits two or three time and killed the engine some times. The…
maybe I should post there too. I played like all day long since release until 6 months before first expansion. then I just quit cause I had been playing so long on the US servers (living in EU).. raiding in the middle of the night every day is pretty tough. also you get pretty damn bitter from it, lol. a lot of people said…
Nice work! For the wall piece. http://orbart.free.fr/Gallery/Images/temple2.jpg Did you bring into zbrush one whole model than split it into 6 subtools and than made each brick a polygroup so you can sculpt each brick? Am I understanding this correctly? Did you make the low rez mesh in zbrush by using the retopo tool? If…
Yer, I made this light a while back for ts2, as you probably know there's no virtually no objects that have specular in the game, also same with normal maps, still it didn't look too bad. Is that what your after? If so I baked out the lighting from max using a 6 omni setup pivoted around the chandelier's centre. Took the…
yeah that video should cover it, the short description is: 1. make blueprint with static mesh component 2. in construction script reference the static mesh component 3. drag off from that component and say 'creatie dynamic material instance' 4. promote the result of that node to a variable 5. set the material on the static…
Processor - i7 920 RAM - 6GB of Corsair XMS3 1600 MHZ Video Card - ATI 1GB 5870 OS - Windows 7 Ultimate 64-bit Nothing is overclocked, it's all on stock settings. I recently moved from California to Bellevue, WA in a bumpy moving truck so maybe one of the sticks of RAM got a bit de-seated during that. It's still reading as…
Damn paintovers ahoy thanks man :O. not sure how much i was able to implement because of the colour blindness. I need to paint the arm better but this is 95% of the way. Tomorrow I'll pose her properly and try and make a better than 6 am shitty paste into ps. I'm really not too happy with the outcome, mostly because i'm…
I'll gladly take the tomatoes that'll be tossed at me for saying this, but 25 people out of around 400 people isn't much of a layoff to get worked up over. And, it sounds more like yearly cleansing of low performing staff members then budget cuts. It's good for every studio to let the weaker staff members go ever 12-18…