Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking 2D Artists to join our mobile and console teams in our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile phones and consoles.…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking talented 3D Artists to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile phones and…
I put this in my DomWar thread, but I figure it might get more exposure here. It was just a quick thing I threw together this afternoon, so let me know if it has any major flaws... ;) mopMultiImport 1.3 * Floating window which lists files in a folder of your choice. * Select multiple objects and click "Import" to get them…
Hello everyone, I'm recently digging through web to find some answers and ask few questions about bit depth in substance painter export. Recently topic about https://www.allegorithmic.com/blog/tomb-raider-texturing-movie-hero-asset-rising-sun-pictures and my personal test bring me a thought abut sense of using 16bit…
PRAXIS SOFTWORKS Praxis Softworks is an indie development team that is currently working on a video game project called Warzone : World War 1. ABOUT THE PROJECT Warzone : WW1 is an MMO FPS game. The environment of the game Warzone : WW1 takes place in the years of the world war 1. When soldiers still use Bolt Action…
Hi guys, I have started an environment to improve myself in texturing and lighting in ue4. If I am okay enough with the quality I hope it will become a portfolio piece. I started with a reference and I gathered some documentations. I wanted to work with modular assets but it wasn't the main goal of the project. Here is the…
Hello! I'm Peng Zhong, design lead for Cosmos (https://cosmos.network). We need a cyberpunk unicorn and rainbow illustration as soon as possible, preferably finished by Friday the 13th. The painting will be used as the backdrop/mural for our trade show booth. The full printed size is 3 meters wide x 2.44 meters tall.…
Hey, there! I'm still open to critiques even though its already on Artstation. I was aiming for a low level of wear for this shotgun; enough to be noticeable but not very excessive. To estimate a length of time, lets say this firearm had been used for several weeks, and has just begun to show signs of use. Surface Detail…