hah! polygon mines! priceless!! I thought the demo was fun, I did have a problem with one of my combat squads misplacing a guy and I couldn't find him, so the squad wasn't selectable anymore and the alt-tab to cycle through squads didn't work, it just tabbed out of the program. I'm thinking of picking it up.
I modeled it in modo using sub division. In max you can also create subdivision models by modeling a low polygon cage that roughly outline your model. then tighten appropriate edges w/ edge loops. then you can either apply a turbosmooth or a meshsmooth modifier to sub divide the surface to create a smoother and higher…
mehh Needs SSS, higher res characters, more detailed environments, and better lighting. Rite now its looking about as "next gen" and halo 3, with halo3 looking a bit better. Why is it FPS are getting more tech love than fighting games? Hell some FPS are even getting more polygon and texture love.
Although i would like to get some closeure on this one i find myself in agreement with you nealb4me. Model a few more cars without the mapping and texture and keeping an eye on the polygon-distribution as well as non-planar faces. Thank you both nealb4me and flow3d for your critique. I'll let you know how is turns out
So Ive been using 3ds max for a long time. Ive always wanted to be able to hide in my viewport all polygons that are not selected within my UVW editor. I never knew that the button existed. So just wanted to share. Everyone besides me probably already knew this.
This might be a locked core functionality but just out of curiosity. Would it or is it possible to disable moving a face or vertex without the transform gizmo? What I mean by this is.......when in polygon mode or edge or vertex......you are able to manipulate the face,edge,vert directly without using the gizmo.....ideally…
I have very complex interior photogrammetry mesh that i am now optimizing. I am using Maya. Can i somehow create mesh boxes or volumes and select only the polygons that are inside the box? This would be really helpful way to select and separate objects from huge mesh. There would be many other use cases for such feature as…
Hello guys, I never before created big open environments with big amount grass and trees. And it's littlebit confuse me. At this moment I have a single blades of grass from Megascans and have no idea how to combine it in one mesh with small amount of polygons. How much polygons should be in grass cluster for good…
Hi guys, i am new to this community, and so far it seems that theres a lot of talented artist here Here is a model i just finished yesterday, no uv map or texture. Its around 1800 polygons and i would like to uv map and make some textures for it, but my texture skills arent very good and a link for a good tutorial will be…
I keep forgetting to post this finished piece up here. I did this a month ago or so. I have been wanting to pimp it for a while. The wireframe shot is 5000 polygons on the dot including the interior, fence, barrel, glow cards, and exterior. The textures are all hand painted. The lighting is done with vertex lighting only.…