Maybe you have already tried this? However, what I usually do to keep style. I have a hand full of alphas and brushes I always use for wood, metal, and or rocks. and I usually go about sculpting them in the same order each time. Clip curve > move topo > Trim dynamic on "edges" > the same 2 alphas every time > Orb flatten >…
Hi there everyone! After years and years of not really being around, I have an actual project to work on again.We have thrown around "Platinum Formation" and a bunch of other names, but insofar nothing has really stuck. For now I can just describe it as like Assault Suits Valken/ Front Mission GunHazard where the main…
Hey @Araka this is a great start. As Eric pointed out composition would be a great start for you. 1. Have a clear understanding of where your focal point is. And then expect to guide people towards it. 2. A good general rule of thumb is "the rule of thirds" - it means that your focal point should fall on a third of the…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Below is an example of what I am trying to accomplish, It might be very complicated but I need it for my idea to work. I cannot split up into maps, this is why I am asking for this. Example 1 I want to be able to call only that section of the map on let's say a "particles" system, I want to use my own geometry to project…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Does anyone know where i can find some graphic design documents for games? As a game design student, i really like reading GDD's, TDD's and all sorts of project documents. :)
Outside of lecturing and brushing up on software I like to work on short term projects here are some examples, (thanks to the guys form Rewind for the UE4 stuff) 3D Printing (Example 1) VRX Experiences are good fun - (Example 2) 360 videos are also cool to work on - (Example 3) (Example 4). This year I am trying more of a…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…