Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
I found the concept for this craft on Art Station page, concepted by Bryce Homick. I instantly fell in love with it's design and knew i had to make it.. I will try to keep the shape as similar to the concept as possible but ultimately this project is to learn about modeling with floaters and decals. I finished the blockout…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
This is my second entry for the CSGO weapon finish contest hosted by Valve and Polycount. I tried to create a spacy pattern which would fit the Mill-Spec weapon category. For this varation I cranked up the colors and made some parts of the pattern slightly anodized. Here is the basic imagery for my pattern: After fitting…
hey guys;) My first interview!! Check it out...i tear it up pretty good:) http://www.indiegamenews.com/2011/06/captaind-interviews-nick-marks-creator.html
Hey there. I'm running Max 2012 and for some reason the tickboxes for "Match Bitmap as close as possible won't stay on" (viewport textures) won't stay ticked between sessions. I have to tick them on every time I start max, even if I did that in prior sessions of the project I'm working on. It's a minor inconvenience, but…