Hi guys i have doubt about the displacement slider. I follow the workflow Mari -> Zbrush, so i exported my red displace map from mari (8192x8192 16 bit SRGB) and i imported in zbrush from the alpha palette and flip v. I have seen many tutorials and i always see that they put in intensity slider a value around 0.1 and 0.5…
...or, Why doesn't Digic Pictures just make a Warhammer movie. Warhammer Mark of Chaos Trailer (on YouTube) Theres probably a higher rez version of it somewhere, but YouTube was the quickest. The texturing and rendering in this is absolutly incredible. As is the direction, I got goosebumps when the Chaos warriors start…
Hey, guys! It would be very helpful if we had an option to color-mark groups in "outliner". This will improve scene navigation a lot. Is any chance to add this? Example include in attaches. Thanks!
Hey all, I've been attempting a likeness of Mark Hamill and would love to hear your feedback on what I can do to improve it and get as close to the actor as possible. Thank you in advance :)
Hey guys I've been curious about this issue for a while now. I'm new to zbrush and while I started to do some alien busts I find myself sub dividing a few times because when you start to do fine details the mesh is super bad. I was just curious how many times one would subdivide their mesh. For example look at this image.…
Hi Guys, I wanted to let you know that we just released a new really cool free to download Maya rig named "Grey Matter Gary" Gary is our first rig of around 10 rig series we plan to release in the upcoming year. I would really like to know how you like it and see the results :) You can download it…
Hey Polycount, Finally getting around to starting this character that was designed by one of my favorite artists Marc Brunet. Here is my rough blockout (emphasis on rough). Hopefully I can do his concept justice at the end.
As a freelancer i work more than 8 hours a day, and too many weekends included sundays for certain projects, but i still have time to play games for 2-4 hours as much (instead of watching the tv news, or a film, i prefer to play a good game). And i have not so much free time as many may think. Being freelancer does not…
Hey all, Any ideas on how to get tread marks on surface (deform) ? Not looking for the old school Pflow or texture based methods as that is what I come across during research.