Hi Greg, I hope you don't mind if I've just taken the liberty to refine your code. It does exactly the same as yours, working on the topmost TurboSmooth if available, limited to iteration level 3. macroScript TSdivUpcategory: "GregsScripts"( local theSelection = Selection as Array for theNode in theSelection where…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
**NO AGENCIES OR OUTSOURCE STUDIOS** SteamLabs Inc. begins production January 2018 on an unannounced AAA PC/console title. We are now reviewing demo reels for character (keyframe) animator. Possible facial animation opportunities too. To be considered you MUST have strong body mechanics animation experience in Maya. We…
If you want to use a macroscript, something like this could get the job done: macroscript cleanEdgeRemove category:"Advanced" tooltip:"Clean Edge Remove" buttonText:"Clean Remove"( on isEnabled return selection.count == 1 AND getCommandPanelTaskMode() == #modify AND (isKindOf (modPanel.getCurrentObject()) Editable_Poly OR…
As a British citizen who this could benefit I still think any test at all is bullshit, there should be a tax break for all or a tax break for none, a monetary incentive could be used for cultural censorship, favoritism, all sorts of negative aspects could emerge across the industry. I am not that confident in the localized…
The hardest part with lighting in Unreal is the fact that the post-process volume can pretty much change everything. I'd consider turning off the post-process volume and disabling eye adaptation while you're lighting, just don't even worry about it until you've gotten as much as possible out of the lights. Just start with…
Just saw this and thought it would be pertinent to our current conversation. Former LAPD Officer sends a message to all police officers concerning their actions against the occupy movement: http://october2011.org/blogs/kevin-zeese/message-all-police-officers-former-lapd-officer-and-occupy-wall-street-supporter Holy shit @…
Update!macroScript ScaleTocategory:"_Modification"tooltip:"Scale To"buttontext:"Scale To"( local xlength local ylength local zlength local target local ratio try (destroydialog STrollout) catch() rollout STrollout "Scale To" ( local oldPanel = getCommandPanelTaskMode() group "Reference Axis" ( radiobuttons rdo_axis…
In the end you can move the object by selecting local axis and move it to specified distance. But if we start talking about trigonometry, if you rotate an object lets say 15degrees and move it 10cm in the local direction, it wil automatically wont be able to snap to the grid, it will be off in every axis. So if you want…
The max viewport gizmo is kind of weird. There is a drop down in the main toolbar that allows you set the viewport pivot to local space. What this allows you to do, is see on the bone in the viewport which axis is doing what. If its set to anything else but local and you rotate it on X it might move on Y and Z in the curve…