I just bought the plugin to try it out. I'm using Maya 2016 and I crash in less than 2 minutes. I'm testing it on simple and clean plane just by doing some edge extrude. It looks quite easy to crash on my side : 1 - select some edges 2 - go to smooth preview 3 - extrude 4 - select some other edges And then I crash. Little…
Check for fallofs, you can create many different arc shapes out of a polygon strip by using fallofs and then convert the outer edges to open curve and then use curve extrude to extrude along the curve with a 2d polygonal shape (or use profiles). Modeling in modo mostly requires a different mindset, better to adapt it's own…
I built that Ultimaker in about 12 hours, then it took 2 days to get it working correctly. I had problems with the extruder feed, but because I was such a huge noob I wasn't able to trouble shoot it correctly. I've seen more technically minded people get nice prints on the same day they've built the printer. The Makerbot…
No offense, but if you've gotten better results with 10 sided geometry then 8 sided geo, you've screwed up somewhere. I went ahead and spent 30 minutes on these 2 models. Left one has 1 bump per poly, gives really nice, even results. Right one would/should give nicer results but that would involve tweaking the cage some…
I do things in this order for my characters: Zspheres, getting the overall shape with these is easier than dynameshing from a sphere/cube i find, so i spend about 15mins getting the right shape with zspheres, putting in fingers and other small extrusions at this point is optional - sometimes i do, sometimes i don't. Alot…
I'm trying to do some things to the model I'm working on and everything I try to do to it has a huge effect on it because I guess the scale on it is very small, although I don't know how to change this. For example, if I extrude or put a modifier like Push on it and set the value as low as I can (.01), it extrudes/pushes…
Hey, could someone help me with this please..? I can't understand whats going on.. I've been using 3ds max for a long time now but I've never seen anything like this.. My UV mapping is gone haywire.. I'm creating a simple backpack to be exported to mudbox and I had a small issue with extruding the shoulder strap.. I was…
A spline would work but keep an eye on the sections of the loft, it can really blow the poly count up. After lofting, maybe go back and remove some of the edges that aren't really needed for the angles. You could also do it manually with a 8 sided cylinder. Extrude, rotate, extrude, etc... Do have and then mirror. Just a…
I've seen extruding fur done on black and white, not done as best as it could but it seems to look okay. They just made faces where they would like the fur to extrude (I'm not sure if their attached to the original mesh or not but it doesn't really matter) and gave it a partially transparent texture. seems to work quite…
So, here's an update. Polycount: 1366 I just kept on extruding. Trying to collapse edges in a sound manner along the way. Though I'm still not so sure on how to collapse around certain areas and still retain a good shape. I trying to figure out something smart to make the pelvis slightly better. Along with the face and…