I think this character-Jacqueline Celestia is your strongest piece. I think visually that character should be on the left, instead of the night elf female. The night elf is still a solid piece for sure. Also, the first image with the k9 commando where the light hits the hair, it looks a little blurry. Might be your normal…
i mean it's your choice, since illidan has been shown in a variety of styles, but i personally agree that he needs to be a lot leaner. i like to think of him as looking like this: so i'd take away some of the "buff dad" look, and give him more of a "buff elf" look. i mean after all, he is night elf, not american wrestler.
great stuff,some thoughts from a noob: raise the pubic point a touch up (so the butt is lower than the pubis), relax out the shoulder blades a lil if u raise the hip at the rear, the glut med will giv her nice plane for the butt. which merges into the glut max. and you know elfs need dat ass. keep it up i wana see some…
Elf Princess
She is brave pricess and main character of the game project. Inspired by the wonder Elf princess Girl, Cgart make a the new chibi character unique in her own way. She is already quiet cute with the wings and new skills effect in Unity3D. It offers a lot of uncompromised fun! Please, feel free to visit…
Working on texturing my TF2 elf hat, kind of a hassle right now since texturing is definately my weak point: Wanted to take a break from texturing so made the valve from Valve's logo, took about 15 mins, think I'll fix it up make it look like the actual thing and maybe stick it on the back of the Heavy's head once the elf…
My first game art (long lost, many computers and hard drives ago) was attaching Quake's Grenade model to an elongated Shotgun model, exporting it from QME, and calling it a sniper rifle Then I opened one of Warcraft 2's elf sprites in Paint Shop Pro and pixel-painted in a hood onto his cloak on every frame so the Ranger…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…
that was collada - as in the original gltf looks like a good way forward to me - it'll be interesting to see if it actually gets adopted or if fbx will steamroller it like everything else though. fwiw and imo.. fbx hasn't beaten everything else because it's better, it's beaten everything else because there is a de-facto…
Yo guys, a while ago, some other gnarly polycounters and i started up a sweet ass collaborative effort. it was on hold for quite a bit due to work commitments, but it's now back up and running. the idea behind the collaboration was to create a scene from The Silmarillion (a Tolkien book), which features an elf fighting a…
Hi everyone! Thanks for the comment Tetechan xD I made that face using by reference an elf face that I love... but I think that without the long hair it doesnt seems as an elf too xP Well here is one of the projects that I'm working lately. Its a sword based in a concept from a friend of mine. I'm sharing my free time in…