Hello there, i would say i am an intermediate user of 3D modelling being able to create a pretty wide range of assets, recently i have decided to attempt creating a pretty basic game using semi photo realistic game assets/ textures. Although i would take any advice and help in the creation of anything from Plant Life to…
Hello Everybody =D I'm here to share some results of a new process that I created using photogrammetry to create tileable textures. I hope to post some more stuff soon as I keep working on it. I hope you guys like the results and help me out to push my skills and can learn more with you! here is the link in case anyone…
understand that all those programs try to read height information from your texture as your eye would (shadows and light) and is only reading greyscale. The problem with photographs is that the colors/lightness do not represent height, they represent height and the materials/colors, which the programs can not differentiate…
Created a base by loading an OBJ, matID map, normal map and AO and linked some materials. Result: (The color coded materials are the ones specified by me in the MatID map) A former colleague suggested it might be due to the file format and extra channels (alpha), saying I should go with PNGs instead. And so I did, but I…
It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe. Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
4.13 added limited support for Alembic vertex animation but creating a rig in Max is the way to go. Aside from Alembic UE needs a rig with a single root bone hierarchy whether it's a swinging door or a player character. You can create one quite easily using CAT(as the hierarchy is already established) Just create a bone…
The requirement is to create a logo for a NFT game. This is a blockchain NFT game where the players are in control of an area of land which contains some resource sites. Players are supposed to mine resources from these sites and trade them for in-game currencies to build their business. The name of the game is 'Empire…
Hello :) Any buddy here knows how to create toggles between commands in Maya ? I have the edge loop,edge ring and "Off" selection constaints that i want to be in one hotkey using a toggle command,just like this for the Move Tool : string $currentTool = `currentCtx`; setToolTo $gMove;if ($currentTool ==…
Hi there, I have created this walkway kit that I want to take into UE4, but I am assembling it in Maya and then importing as it's easier to set up certain walkway configurations that way (like the one pictured on the right) rather than assembling all the separate objects on the left in UE4. If I import it as a the group on…