Hi Polycounters. After monthes (years?) wandering on the forum; I think it's time to begin posting. I'm a french CG guy, mostly focus on precalculated CG, in order to diversify my skills, I've began to learn UDK&Cry Engine by myself. So let's begin with my first level on UDK Still WIP, but advanced enough to post this…
Hi, my name is Fedor Kurmazov, I am a self-taught Hard Surface/Weapons Artist Portfolio: https://www.artstation.com/specter Email: f.kurmazov.b@gmail.com Main Soft: - Blender - Substance Painter - Gimp - Inkscape - Marmoset Toolbag Main CG Skills: - Hard Surface modelling - Low-poly modelling - Sculpting - Retopology -…
Should be able to dodot(lightDir,s.Normal)*0.5+0.5 I recommend you just jump straight in to writing the surface shaders in code, you seen to understand enough about shaders in general to do so. By default it's all just straight up CG code (which is close enough to HLSL that they're interchangeable 99% of the time). Just…
Well, if you saw 'The Social Network' you'd know that Garfield's hair is always about twice the size of his head. Anyway, yeah, the teaser doesn't look great to me. Do we really need to see the origin yet again? In all honesty 'getting bitten by a radioactive spider' isn't exactly the strongest plot point put to paper.…
I do see what you you guys are saying , But i do use cg textures alot to grab photo reference from . So to answer the questions of the 3d motive tutorial i can apply credit to that as far as the pipeline choice . Thus the layout is similar but as far as the photo source that credit goes to cg textures which is what 3d…
Looked really cg, so yeah, probably cg... I like the books and I thought the first episode was good - especially for a sci fi tv series. I dislike some of the casting and everything felt more spacious than in the books. The constant claustrophobia and the wear and tear of space travel - and just how much time everything…
I can kinda see where Adam is coming from, but mostly, I'd agree with Minotaur0 And Ruz. Also I don't think there are many secrets being kept from us in the game art world, I think the secret sauce is just years and years of practice. There's far more of that 'withholding' going on in other areas of CG, the type of CG…
So I saw the film tonight and I have to say that it was pretty mediocre at best, with an uninteresting story that dragged on for way too long. Granted, it's very pretty and will make for one hell of a blueray "show off" my (TV / Monitor) disc if nothing else. If people are going into this expecting to be blown away as they…
1) It was the dot-com boom of the late 90s, and I was working for a company specializing in business-to-business financial services. I was doing graphics for them - web stuff mostly. Then one of my good friends from art school called me saying he got a job at a game company as a character artist. They needed an environment…
If you have an undergrad degree and are looking at Orlando, check out FIEA. I just graduated this past December, the princeton review just ranked it as the number 2 game design program in North America only behind USC. It isn't easy to get into, it's a tough 16 months and it's videogames and not CG. I have heard decent…