ffs, if someone really wants to test their fear limit, come ride backseat in my cessna and then sue me afterwards when the prop cuts your legs off as we go flying through the front cockpit glass as we smash into the runway at about 120 knots.
Yeah I picked up a 120 gig tonight. Haven't transfered everything yet or even installed it yet. Figured I might as well for future use. Plus now I can pick up an arcade system for my wife and she will have a hard drive
Hi, I have very little experience in maya and want to bake some mid poly textured and normal mapped models onto a low poly model, similar to here http://www.polycount.com/forum/showpost.php?p=1590084&postcount=320 Can someone tell me how? or direct me to some tutorials that cover this?
Hehehe, I used this trick today as well, when quickly doing a seamless texture. For those who might not know where the option is, press F10 to bring up the render window, go to the "Renderer" tab and uncheck the "Filter Maps" option in the "Antialiasing" section. Works like a charm.
uh. . . what's so hard about this? make one barrel, offset the pivot, duplicate and rotate at appropriate degrees (60 for 6 barrels, 72 for 5 barrels, 90 for 4 barrels and 120 for 3 barrels) weld all barrels together. . . Am I missing something here?
Any PC game that has a frame rate cap really bothers me. Every PC title should allow 120+ fps, have a FOV slider if it's a first person title, support any standard resolution, but we're seeing a lot of games skip out on those features lately.
All right Keg, this is what CatLog spat out. There's some other junk in there like the power saver turning on at the end, and i think some lines in the beginning were there before . launched PolyViewer. But I'm sure you can make sense of it. beginning of /dev/log/systembeginning of /dev/log/main 07-02 19:58:13.920 E/GetJar…
hey, I just heared about this game planned to be released today in Japan... the fights looks pretty awesome.. http://touch-ds.jp/crv/vol5/player.html?mv=tvcm_3&width=320&height=274 best 3D characters I've seen so far on a DS.. but I wonder if they are realtime... what do you think?
Looks like you improved a lot from your first version. Would be better to start her off from an idle state or standing position before she jumps off. She also lost her forward momentum at f120. She should land further instead of straight down.
Agreed, headus is great and getting better. I think he could lower the price significantly though and ditch the dongle thing entirely. I'd rather pay £50 - £75 for a node-locked license than £220 for a dongle based one. The multi-seat licensing is a bit convoluted and manual as well.