Not ALL corporations are evil, the vast majority do not make illegal choices, it's not worth the risk for most. But some choices they make are just plain socially/morally wrong. But don't generalize all of them as evil. Even Haliburton was once started by "one" guy and his wife, with good innovative ideas. I'm sure he…
Epic has just released the UDK's April Beta. Check out some of the new goodies after the jump! Epic has released the April beta for the Unreal Development Kit - Epic's free-to-use editor and content creator. It hosts a bevy of changes to the tool set so be sure to familiarize yourself with them before jumping in. Unreal…
just thought id share this with everyone.. even tho most people were bound to find this out soon anyway. (if you dont already know) :D April Beta Upgrade Notes Unreal Editor * Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references. Generate Resource…
Press s to scale on all axis. (if you then press x/y/z you can constrain to those axis, or shift+x/y/z to block scaling on that axis) For free rotation, just press r twice Edit: you can also use mouse gestures for transforming. Draw a v shape for scale, a circle for rotation and a line for moving. You can also use middle…
Sounds like you may want to use a tiling texture, but I'm not sure what you're trying to accomplish. Try doing this, 1. Select all faces, in the UV editor Unitize the faces (this will draw all face exactly to 0-1) 2. Select all edges, deselect the edges you want to be a seam. 3. Move and sew all the edges you have…
Character sets and Trax wont help. With HumanIK you can pretty good transfer animations between diferent biped skeletons. As it comes to custom rigs, what I do is to create a skeleton that matches all the controls of your rig (duplicate the rigged one), constrain your controls to this skeleton, and then transfer your…
Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
In your image the Pole Target is empty. That Bone.040 is acting as the IK target -- where the bones in the IK chain, a single bone in this case, will try to reach. It's not acting as a Pole Target. The IK constraint, when set to a Chain Length of 1, works the same as a Track To constraint: the single IK chain bone will…
Hey! Yeah that's a really valid point, I constrained the normals to point frontward because I had exactly the effect you are mentioning (exaggerated shading due to the normal of the mesh + normal map). Here is an early test example: top part being non constrained normals but it is still looking slightly over the top…