For some reason, i imagine this place in an area with alot of molten steel like Terminator 2 or Brinstar Depths from SSB. Maybe you could play with different light schemes like that. - An area with molten lead (lots of (oranges, reds, and yellows) - A dimly lit abandoned look with lights flickering on and off here and…
Compare a wacom PTK-650 (intuos 5) against a CTH-460 which I believe is the Bamboo pen and touch, the feel is entirely different just was running my bamboo pen against both, the intuos 5 is so much slicker it's absurdly alien to the more paper like feel of the bamboo. and this isn't the first time I have heard this either…
How would you texture this truck interior? using a rule of 128px per 16max units.. 4096x4096 should give plenty of texture resolution. with even room to spare for the undercarriage. But what bothers me is I want blinking red lights on the consoles. And I want florescent lighting that flickers. I also have a section of the…
@AteBall Sorry for the wait. This doesn't appear to be an issue with Refraction rather than being an issue with Global Illumination (GI) enabled. While there technically isn't any animation applied, the Turntable is a plugin that automatically rotates your asset through space. As this rotation occurs, the Voxel system…
Hey nice work - looking pretty good. Visually a bit monotone though, perhaps adding a yellow/orange flickering torchlight to add a little colour might help. Some other light sources such as pale volumetric moonlight streaming through a window would also be a welcome touch - depends what you're aiming for though. Also…
Awesome feedback again cman! thanks. Liked the clearance ide you had. will try that out tomorrow. i was kind of happy with the warm color but i might give it a try and mix it up a little. about the fans thats not a bad ide=) havnt thought about animating them but it should be fairly easy to detatch them from the mesh.…
Great work, and excellent choice of material! Really cool to see someone doing this stuff. Agreed with the above two, though. The fire on the fly through could use work. Right now it's bit distracting. The particles aren't convincing at all, try making them smaller and using more particles, and maybe try using two systems:…
Cheers guys :D Ok, I've had a play around in regards to what's been said and here's some progress. I fear I may have gone too far the other way with the lights. In an attempt to introduce plantation and colour...I thought mushrooms where the way to go.....and I just like them. Not sure on how they're looking at the moment.…
I believe the issue with having an option to use the hard drive is that most people have either no hard drive or a 20gb. And I've found the 20gb can quickly be used up. Not to mention if microsoft let Rockstar do it now, every other company would expect to be allowed to also. I've noticed a couple issues with the shadows…
I was using the set vertex normal tool which is located 'Mesh Display -> Set Vertex Normal' and I used this tool for planes so it makes my texture visible on both sides, what I didn't notice is that I've accidentally applied it to my whole scene and I can't reverse it. I didn't notice it till I was test rendering and my…