116 Tri's 512x128 Diffuse/Normals/Specular I've got a problem where i try and use the directx metalbump 9 in the viewport, this is what happens: this has never happened before, how do i fix it?
Damn Iotet that's looking badass. Quick wip of the game rez version of the Varian bust. Sitting at about 11k tris at the moment. Fur shells are harrrrd.
Alright, well, now that they fixed viewport 2.0 I always use it anyway. Regular viewport performance: 210k faces, 110 fps As for zbrush - it's entirely CPU dependant
Model 11k tri approx. 2048 diff,nor and spec texture. Modelled Maya and Zbrush.Rendered in Marmoset. Diffuse and Wire - Wire,Diffuse and Final Head - Textures- Zbrush Sculpt- My toy figure used for reference -
Scene Notes Pro version 1.3 is avaliable Changelog: + added "Bake Selected Notes to Scene". Idea Christoph Kucher https://www.youtube.com/watch?v=gW7eUG_bchY
baked. 11k tris. now it's time for creation materials in substance designer, and i'm pretty terrified. Here's the standart "stylized bone" material from substance painter
lol.. I think his talking about this image because the picture is inside the letters XD http://a2.l3-images.myspacecdn.com/images02/117/f6d7d66c5f0b4ac88a69ae24c8e9597e/l.jpg